Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Removing Ghosts  (Read 2587 times)

Barnox

  • Bay Watcher
    • View Profile
Removing Ghosts
« on: May 31, 2011, 06:56:43 pm »

I would really like to mod Ghosts out of my games.
This is not down to the default ghost behaviour, but rather, the bug that occurs when I have ghosts that cannot be memorialised.
Specifically, caravan guards.

Seeing as I often murder my elven caravans, it would be nice if I could do this without buggy hassle.
I've searched, but I couldn't find a definitive answer.
How do I remove ghosts?
Logged

3

  • Bay Watcher
    • View Profile
Re: Removing Ghosts
« Reply #1 on: May 31, 2011, 06:58:03 pm »

You can add CANNOT_UNDEAD to any ad all of the applicable creature entries. That'll probably bugger up the next version when it comes out, but it'll do for now.
Logged

Barnox

  • Bay Watcher
    • View Profile
Re: Removing Ghosts
« Reply #2 on: May 31, 2011, 07:00:09 pm »

And does that get rid of the ghosts that are currently plaguing me?
Logged

3

  • Bay Watcher
    • View Profile
Re: Removing Ghosts
« Reply #3 on: May 31, 2011, 07:01:27 pm »

That I don't know. I'd guess not, since the ghosts already exist.
Logged

Barnox

  • Bay Watcher
    • View Profile
Re: Removing Ghosts
« Reply #4 on: May 31, 2011, 07:14:24 pm »

I heard something about using DFusion to remove the ghosts already in play, but I know nothing about lua.
With no way to remove these murderous guards, am I just stuck with my dwarves being smashed around?

At least, I assume my farmer, in the middle of a stockpile, dying of collision is due to a ghost.
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Removing Ghosts
« Reply #5 on: May 31, 2011, 07:54:27 pm »

oh no need for Lua coding just use the Adv_tools Ghost toggle(and revive) on a ghost and boom living dwarf who killed and shuffled items for some years is back to live and repent for all the things he did in his unlife.
that way you can just slap on cannot undead and save your self trouble.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Halnoth

  • Bay Watcher
  • Plan for the Worst. Hope for the Best. Have Fun!
    • View Profile
Re: Removing Ghosts
« Reply #6 on: May 31, 2011, 11:33:28 pm »

oh no need for Lua coding just use the Adv_tools Ghost toggle(and revive) on a ghost and boom living dwarf who killed and shuffled items for some years is back to live and repent for all the things he did in his unlife.
that way you can just slap on cannot undead and save your self trouble.

You can do the same thing with Runesmith I think.
Logged
One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Removing Ghosts
« Reply #7 on: June 01, 2011, 08:37:37 am »

oh no need for Lua coding just use the Adv_tools Ghost toggle(and revive) on a ghost and boom living dwarf who killed and shuffled items for some years is back to live and repent for all the things he did in his unlife.
that way you can just slap on cannot undead and save your self trouble.

You can do the same thing with Runesmith I think.
you can make them dead, not remove the ghost flag and revive them.
Runesmith running under a old 40d flag system. which never had ghost to being with.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Removing Ghosts
« Reply #8 on: June 01, 2011, 08:39:38 am »

This is what you get for comitting genocide.  :P
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Removing Ghosts
« Reply #9 on: June 01, 2011, 10:24:39 am »

This is what you get for comitting genocide.  :P
well this is what you get for committing genocide on your site, you could just round up all the migrants use DFmode to select one then use Dfusion to hurd the unwanted guests to a nice safe slaughter point and poof no more ghosts on your fort. there will be ghosts in the area you kill them at but at least now they won't be bothering you.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Alem

  • Bay Watcher
    • View Profile
Re: Removing Ghosts
« Reply #10 on: June 01, 2011, 04:03:40 pm »

I actually was able to, using Runesmith, go to the ghosts and toggle the delete flag to remove them. Worked very well for the bugged out ghosts.
Logged