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Author Topic: Megaproject: Cube.  (Read 4878 times)

Girlinhat

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Re: Megaproject: Cube.
« Reply #30 on: January 28, 2011, 09:20:38 am »

I do not, but I'll double check my Z-Stone when I get back to it.  Working on my vanilla fort atm (except modding ethics).

timesavatar

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Re: Megaproject: Cube.
« Reply #31 on: May 19, 2011, 09:09:30 am »

Sorry about necro'ing this thread, but I'm working on this megaproject and I see no reason to create another thread. Anyways, I'm going to do a cube controlled by an outside repeater system so that traps auto activate and doors can open and shut causing an inmate to run forever or be out in less than a minute, as random as I can make it is what I want to try for. But my main idea right now is to create a "screen" on the top of the cube that shows what room they're currently in. the only way I have thought of doing this so far is to make a 9x9 room with a 3x3 center, 4 doors centered, and 2 plates from the doors to the center of the room, the rest would be walled in, something like this:

wwwwDwwww
wwwwPwwww
wwwwPwwww
www      www
DPP         PPD
www      www
wwwwPwwww
wwwwPwwww
wwwwDwwww

With one plate turning the screen off completely and the next plate turning on what room they're in. I know there has to be an easier way, plus it would be nice not to have to waste so much space and resources to do it this way.
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Fniff

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Re: Megaproject: Cube.
« Reply #32 on: May 19, 2011, 09:42:32 am »

Yay!

Someone decided to do this!
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