I was going to make a thread on this, but I'll post it here since its the same idea.
I have a setup like op's that doesn't work, I have hatches along where the enemies walk linked to pressure plates so that the hatches spring open to the magma level and in theory 'should' act like mines and release the 'pressurized' magma
top down view
WWWWWWW z -1 the walled in magma cistern, I've made a snaking pattern to funnel the magma
W W under the hatches on the next level
WWWWW W
W Magma W
W WWWW W
WWWWWWW
WWWWWWW z -0 blank space ground level is where the enemies will be entering h = hatches
W h h W B= bridge where they enter, a walled off section with a grate for the 2 pumpstack
B h W
B h h WW
W WG =P>
WWWWWWW
WWWWWWW z +1 pumping up from the below pump and sending it back down to the cistern level
W W
B W
B WWWW
W W <P=G
WWWWWWW
When the pumps are manned, and enemies walk onto the hatches, all that happens is the hatches open, and the magma doesn't rise up like I thought it would. My area is pretty big, so made walls and snaked the magma cistern underneath the hatches. I also increased the amount of pumps - its now 3 on each level. I tried it with all pumps drawing from the same cistern, then I tried it with two - one below the first pump and the one above pumping into a separate one beneath the hatches
Neither works, the magma is 7/7 everywhere in the system, the top level doesn't seem to be drawing the magma from the pumps below. What is going wrong?