A bit of a question dump since I'm new to modding, but don't want to make a dozen new posts for these simple (?) questions.
1: Is it possible to modify the properties of the bones, leather, etc of a specific creature?
For instance, make dragon leather stronger than rabbit leather? Or dragon bone stronger than fish bones?
2: Can I modify the value of one component of a creature to be higher than another?
For example, make unicorn horn higher in value than it's bones, or make tiger leather (which striped) more valuable than lion leather (which is plain) without making tiger bones more valuable?
3: Drinks have a drink value. Is this purely the price value, or does this also affect how much dwarves like it?
Sunshine has 5 value, while swamp whiskey has 1 (if memory serves me right). Will dwarves drinking sunshine be made happier than those that drink swamp whiskey?
I am talking about on average; assuming dwarves involved have no specified drink preference.
4: Concerning the ascii graphics, what graphics cannot be interchanged? I know creatures, plants, minerals, etc. can be changed. But what about things like weapons/armor, barrels, building tiles, walls and other things?
I was considering doing a tile set, and was wondering if I could use just one character to represent each wall (instead of different characters for up/down walls, up/left walls, T sections, etc). I know most people like the walls the way they are, but for this specific project, I'd like to save on tiles so I can use them for other things.
5: If I add new wildlife, will it increase the overall number of animals showing up, or when they spawn, will it be instead of other animals?
Basically, will the animal spawn ratio stay about the same, or will more be added to the old ones (whose appearance rate will remain unchanged)?
6: Same as 5, but for megabeasts-- If I add new megabeasts, will there be more megabeasts overall, or will it simply choose from an extended list of possible choices? I am assuming that they are handled differently than animals are.
7: Is it possible to mod or add types of glass? So far, I have not found the raw file with glass specs. They can't be modded, can they? I'm planning a fort with a strong glass industry, and wanted to add a few kinds of glass.
8: On the topic of glass... Right now, (according to the wiki) crystal glass doesn't work. Can this be fixed via modding?
Sorry if any of these questions are kind of newbish to all you veteran modders, but I'm just not very experienced at this, but have some ideas I want to try.
Any help is appreciated.