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Author Topic: More Furniture: More Lights!  (Read 1748 times)

Necro910

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Re: More Furniture
« Reply #15 on: May 02, 2011, 02:44:05 pm »

Those are not skills, Necro.
I think they're rare skills that aren't used. Not 100% sure.

It's why I put legendary drunk in my information D:

Jeoshua

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Re: More Furniture
« Reply #16 on: May 02, 2011, 03:07:59 pm »

They are skills, they can be trained, and they are valid for any [SKILL:x] tag.  Thing is Dwarves don't generally have them and don't have associated Jobs for them.

You know, like Alchemy.
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Girlinhat

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Re: More Furniture
« Reply #17 on: May 02, 2011, 03:11:14 pm »

But you may assign jobs to them, same as as the "craftsdwarf" job name is assigned.  The biggest issue may be that Therapist won't recognize them.

PTTG??

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Re: More Furniture
« Reply #18 on: May 02, 2011, 03:37:10 pm »

THAT's what it was. Yeah, going to have secret passages. They'll be 1x1 and passable. Fun for adventurers.

Also, there's a way to make a custom workshop use the building material as its color.  How is that done?
Code: [Select]
[COLOR:1:1:MAT]
I've been messing around with carpet myself.

Using that.
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A thousand million pool balls made from precious metals, covered in beef stock.

Necro910

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Re: More Furniture
« Reply #19 on: May 02, 2011, 04:23:23 pm »

They are skills, they can be trained, and they are valid for any [SKILL:x] tag.  Thing is Dwarves don't generally have them and don't have associated Jobs for them.

You know, like Alchemy.
That's what I thought  ;D

Kobold camp could use thief in the trader's depot. "steal food" or "pickpocket"! :))

PTTG??

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Re: More Furniture
« Reply #20 on: May 02, 2011, 08:31:32 pm »

Been playing with books today. Haven't even come close to testing or reviewing, but might as well share what I've got so far.

Spoiler: building_book.txt (click to show/hide)

Spoiler: item_book.txt (click to show/hide)

Spoiler: reaction_book (click to show/hide)

Maaaan everything is so different now...
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A thousand million pool balls made from precious metals, covered in beef stock.

PTTG??

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Re: More Furniture: More Lights!
« Reply #21 on: May 09, 2011, 12:37:39 pm »

Need to test this out, but here you go.
Torches just need some lumber. Braizers need wood (I'd rather have it be any fuel) and a buildmat. Glowing gem stands are kinda elfy but just need one gem.

Code: [Select]
building_lights

[OBJECT:BUILDING]

[BUILDING_WORKSHOP:LIGHT_TORCH]
[NAME:Torch]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:FURNACE_OPERATOR]
[BUILD_KEY:CUSTOM_ALT_L]
[BLOCK:1:0]
[TILE:0:1:177]
[COLOR:0:1:MAT]
[TILE:1:1:177]
[COLOR:1:1:6:0:1]
[BUILD_ITEM:1:WOOD:NONE:NONE:NONE]

[BUILDING_WORKSHOP:LIGHT_BRAIZER]
[NAME:Braizer]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:FURNACE_OPERATOR]
[BUILD_KEY:CUSTOM_ALT_B]
[BLOCK:1:0]
[TILE:0:1:7]
[COLOR:0:1:MAT]
[TILE:1:1:177]
[COLOR:1:1:4:0:1]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:WOOD:NONE:NONE:NONE]

[BUILDING_WORKSHOP:LIGHT_GEM]
[NAME:Gem Stand]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BUILD_LABOR:FURNACE_OPERATOR]
[BUILD_KEY:CUSTOM_ALT_G]
[BLOCK:1:0:0:0]
[BLOCK:2:0:1:0]
[BLOCK:3:0:0:0]
[TILE:0:1:32:32:32]
[TILE:0:2:32:32:32]
[TILE:0:3:32:240:92]
[COLOR:0:1:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:7:0:0:7:0:0]
[TILE:1:1:32:32:194]
[TILE:1:2:195:9:92]
[TILE:1:3:32:61:32]
[COLOR:1:1:0:0:0:0:0:0:7:0:0]
[COLOR:1:2:7:0:0:7:0:0:7:0:0]
[COLOR:1:3:0:0:0:7:0:0:0:0:0]
[TILE:2:1:32:194:32]
[TILE:2:2:195:8:180]
[TILE:2:3:32:193:32]
[COLOR:2:1:0:0:0:7:0:0:0:0:0]
[COLOR:2:2:7:0:0:7:0:0:7:0:0]
[COLOR:2:3:0:0:0:7:0:0:0:0:0]
[TILE:3:1:32:194:32]
[TILE:3:2:195:4:180]
[TILE:3:3:32:193:32]
[COLOR:3:1:0:0:0:7:0:0:0:0:0]
[COLOR:3:2:7:0:0:MAT:7:0:0]
[COLOR:3:3:0:0:0:7:0:0:0:0:0]
[BUILD_ITEM:1:GEM:NONE:NONE:NONE][CAN_USE_ARTIFACT]

Torches look like glowing clusters of flies. Going to have to fix that to the "i" with an accent.
« Last Edit: May 09, 2011, 08:33:57 pm by PTTG?? »
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A thousand million pool balls made from precious metals, covered in beef stock.
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