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Author Topic: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard  (Read 3203 times)

Humaan

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Re: Roll to Cause Armageddon: Turn 0 is Up!
« Reply #15 on: May 03, 2011, 04:50:17 pm »

Taric
Have minions start knocking off a few politicians, start infiltrating society convincing them to vote for me. Forge or send minions to beat up a forger to get credentials.
(5)You find several government figures, (2) but your minions are killed before they can kill them. Due to a certain press conference attack, your minion is clearly identified as not human, although the body is sent back to Hell before further identification happens. (HEAVEN ROLL: 3) Heaven takes note on this strange attack, but has not acted yet. (AUTOFAIL) You are about to consider pretending to be a human for an easier transition to your rule, but then you realize that demons are obviously not human and don't really look like such. Maybe its the armor and the glowing eyes. (+1 to next Heaven Roll)

Xarxeraz
Find a suitable human to act as my figurehead, corrupt them.
(5) You successfully found a quite suitable human. The man you found is in his early 30’s, and by human standards is quite charismatic. (CORRUPT ROLL: 4 vs. 1) The man was unknowingly ambushed during his lunchbreak, during which he was eating alone on top of the building he worked. He had a pitiful resistance to your corrupting effect, and is basically a slave to your cause.

Tro’sur
Find a suitable human to act as my figurehead, corrupt them.
This.
(4) You find a rather decent human to control. Not perfect, but they would be good enough. (CORRUPT ROLL: 1 vs. 2) You apparently fumble in your attempt to corrode his mind, and he quickly notices you and panics, leaving the scene. (STABILITY ROLL: 2) His claims, however, are taken to be ranting of a madman and are ignored.

Otheru
Otheru grins evilly. "So, this is to be my domain. My thirst for the blood of mortals will soon be satisfied." He goes to explore the surroundings, looking for other human villages or towns with half of his cultists.
(6) Your search for towns leads you to finding a major city by accident. Most humans in the area call in Quebec, as you learn from the locals. (DETECTION ROLL: 6) Turns out, most people in town are mistaking you and your cult to be cosplayers. You continue to question human intelligence.

Maleksalsh
try to find something thats not just sand
(4) You find a few villages after a long walk across the desert. They have not noticed you… yet.

Shulyath
Send the cultists to infiltrate nearest town and recruit as much people as possible.
(6) Your recruits are sent out to a nearby town to gain recruits. They are more than successful, successfully converting a small town to worshiping you after showing their powers. All excepting a mysterious person worship you as a god. (DETECT ROLL: 6 [LUCKY DAMN BASTARD]) Being a demon, of course, you can immediately tell that the “man” you see is not human… but an Angel. He seems to be currently acting on his own.

STABILITY ROLL: 3
The world is still the same. Nothing really to mention at the moment.

Spoiler: Taric (click to show/hide)
Spoiler: Maleksalsh (click to show/hide)
Spoiler: Tro'sur (click to show/hide)
Spoiler: Shulyath (click to show/hide)
Spoiler: Xarxeraz (click to show/hide)
Spoiler: Otheru (click to show/hide)


By the way, are there NPC Demons?

Only if you take too long in causing Armageddon.


If I missed anything, please tell me.
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Taricus

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #16 on: May 03, 2011, 05:11:53 pm »

Corrupt a few politicians to my cause.
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Ahra

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #17 on: May 04, 2011, 01:01:33 am »

try and find where they get their electricity from.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

tomas1297

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #18 on: May 04, 2011, 07:30:40 am »

 Bwahaha, don't worry, Humaan, it's normal for me to have godly non-combat rolls. I have mediocre combat rolls, though.

 "I wonder why someone would want to destroy this world. Such primates could easily destroy themselves without even trying." Otheru finds an abandoned building to use as a HQ, while his minions try to get more humans to join the cult super awesome cosplay group.

 Also, it seems my conquest is the comic relief of the Armageddon. By the way, how strong are angels? How many angels could a demon take on/how many demons could an angel take on? Do they travel in large groups?
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Humaan

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #19 on: May 04, 2011, 08:33:54 am »

Also, it seems my conquest is the comic relief of the Armageddon. By the way, how strong are angels? How many angels could a demon take on/how many demons could an angel take on? Do they travel in large groups?

The weakest Angel is easily capable of defeating small-medium groups of minions early on. The strongest angel will one-shot you early on, but as you get more powerful will be more like an equal.

You could probably easily take out a few weak angels, and maybe 1 of one of the stronger ones. Sadly, most of your strength will be in your minions.


And only if you do something extremely big will you get an Angel Army to you. Armageddon will also lead to an Angel Army, but by that time you should be more than capable.
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Talarion

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #20 on: May 04, 2011, 08:39:30 am »

Attempt to corrupt politicians to my side, with my minions doing likewise, then influencing them to support my figurehead as a good leader, and candidate for mayor of Hong Kong. Also, look for/acquire a suitable building to base myself in for now.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Tyberix

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #22 on: May 04, 2011, 12:04:54 pm »

Angels already ;p ? I guess i would have trouble taking him head on ?

Conjure up illusion that will make one of my minions look like a powerful demon and hide my own demonic influence on other cultists .Use the false demon as scapegoat.
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Humaan

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #23 on: May 04, 2011, 01:23:39 pm »

Angels already ;p ? I guess i would have trouble taking him head on ?

Thats the price of early 6's. I can guarentee you that you can take it on.
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tomas1297

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #24 on: May 06, 2011, 07:07:47 am »

 You may have not noticed, but everyone posted their turns.
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Humaan

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #25 on: May 06, 2011, 09:24:42 am »

You may have not noticed, but everyone posted their turns.

Sorry, had work to do.

I'll get it up ASAP.
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tomas1297

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #26 on: May 10, 2011, 07:14:53 am »

 Every forum game I touch dies.
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Humaan

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #27 on: May 11, 2011, 08:03:09 am »

Every forum game I touch dies.

No, I have bloody finals to work on, and therefore am running out of time to do.
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Hell yes! Who need a space elevator when you've got a space escalator!?!?
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Watch out bots, Sherlock Humaan is on the case.

tomas1297

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #28 on: May 11, 2011, 08:33:01 am »

 Then start a game after the finals?
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Humaan

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Re: Roll to Cause Armageddon: Turn 1: Lucky Damn Bastard
« Reply #29 on: May 12, 2011, 09:58:16 am »

Then start a game after the finals?

Nah. I'm currently working on the turn right now.
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Hell yes! Who need a space elevator when you've got a space escalator!?!?
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