Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Why are combat reports showing jobs and not names?  (Read 663 times)

Jetriot

  • Bay Watcher
    • View Profile
Why are combat reports showing jobs and not names?
« on: May 06, 2011, 12:13:46 am »

When I read a combat report I see [profession] has cut open the [profession]'s artery instead of the name of my dwarf. Did this change in one of the recent versions? It has been awhile since I played but I seem to recall being able to track a battle by my soldiers nicknames instead of trying to figure out which swordsdwarf is doing what.

I am using genesis mod(but I don't see this as a problem in the genesis lets plays Ive seen). I am also using dwarftherapist and have customized profession and nicknames through it. Is this a bug with a mod or utility or the game? Is it a new feature? Or(hopefully) there is an option I am missing somewhere to change it back!

Thanks for the help.
Logged

ThirdSpartacus

  • Bay Watcher
  • Losing Since 2006, One Fortress At A Time
    • View Profile
Re: Why are combat reports showing jobs and not names?
« Reply #1 on: May 07, 2011, 04:36:09 pm »

Haha, DwarfTheRapist.

Yeah, well, anyways, I wonder this too.

Bump.

numerobis

  • Bay Watcher
    • View Profile
Re: Why are combat reports showing jobs and not names?
« Reply #2 on: May 07, 2011, 11:20:59 pm »

This isn't a regression; it's long (if not always) been this way.  I would prefer names myself, too.  It gets really confusing otherwise.
Logged

Guedez

  • Bay Watcher
    • View Profile
Re: Why are combat reports showing jobs and not names?
« Reply #3 on: May 07, 2011, 11:33:30 pm »

really, if Urist McNobody is fighting you will never be able to guess who he is, well, mostly.

if it's a Trader, there is a good chance you have only one ;D
Logged

CapnUrist

  • Bay Watcher
  • Sure, it's safe to drink!
    • View Profile
Re: Why are combat reports showing jobs and not names?
« Reply #4 on: May 07, 2011, 11:36:20 pm »

The name of the individual is on the combat log list (the first menu opened when you hit 'r'), and only combat involving that individual is shown; that is, any attacks that individual made, and any that were made against that individual. I can usually piece together who did what to what beastie by first checking the beast's log, finding out how it went, then piecing it together using the other logs.

If you want it to be easier to read through, give your militia custom profession names that distinguish them (Spear1, Axe3, RedSword, etc). The combat reports won't be rewritten, but any following combat will use the new profession names. Custom professions can be done either by customizing the dwarf's name from it's specific unit screen ([either 'u'nits -> find the dwarf in question -> 'v'iew OR 'v'iew units -> find the dwarf on the map -> 'z' (Status)] -> 'y' (Customize) -> Customize 'p'rofession name) or by using DwarfTherapist, which is far faster.
Logged
"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."