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Author Topic: Stair Bugs  (Read 716 times)

Draco18s

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Stair Bugs
« on: October 31, 2007, 07:35:00 pm »

Digging stairs into a frozen river creats a "stone" water item (it looks like a lump of rock, it's called water) and has roughly a 1/4 chance of being able make a stairway in the ice (I had to dig 4 tiles before getting one, and in another 3 digs did not result in another), not that it matters, the dwarves can't walk down them (or up, if you dig from below).

Removing stairs has horrible AI, the dwarf did not end up on the side that allowed him to walk away.  I think it had to do with the preferences to digging out tiles.

Apparently you can't remove stairs ([d][z]) the stairs down, only stairs up.

Stairs dug in Brook tiles turn into "grass" or "loam" or something appropriate to what the river is flowing through and does not turn back into river when the ice melts (ice stairs created on the river-underground level do melt).

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Munkee

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Re: Stair Bugs
« Reply #1 on: October 31, 2007, 09:08:00 pm »

Adding my two cents onto this: The first stairway I successfully made was one carved out of the floor onto level -1.  To complete the stairway, instead of carving an up stairway out of the remaining rock, I carved an up/down one.  Why I didn't carve an up/down one on the main level I don't know, guess I was still getting used to it.

NOW I want to extend the stairway up to level +1.  Although I've canceled and restarted it several times, the best I can do is have my mason walk up, get the construction to "nearly complete", and then suddenly suspend construction because an item is "in the way".  I try it again two tiles over to the right, works perfectly.  I suspect the offending item may be the piece of flint that's been sitting on the staircase since I first carved it out, that everybody refuses to touch.  I set up a garbage zone for (D)ump-ordered rocks to go, and while every other one has been taken there, that one remains in place, hovering on the stairs.  I'm positive it's not set to Forbid, so I don't know what its deal is.

Edit: While I was at it, I deconstructed and reconstructed some of the other parts of the stairway to see if that would help, no go -- but now I notice the formerly up/down stairway is just displaying as an up stairway, even though it still retains the properties of an up/down one.  Obvious suggestion that detection of this be added in future to change stair icons to the appropriate X where applicable.

Edit again: Now that I think of it, I also got an item-in-the-way error out of the blue when trying to build my mechanic's workshop, except when I unsuspended that it continued as normal.  I was trying to build it on some scattered flint rocks too.

[ October 31, 2007: Message edited by: Munkee ]

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