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Author Topic: Peaks  (Read 507 times)

WJLIII3

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Peaks
« on: May 04, 2011, 08:09:03 pm »

How can I tweak my worldgen settings to get way more tall mountains? (i.e. ▲, not ⌂) I hate when I embark on a cool looking site only to find its just a crappy 5 z-level hill.
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Girlinhat

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Re: Peaks
« Reply #1 on: May 04, 2011, 08:30:50 pm »

Add more to the variable height and more max height.  I can't think of the exact numbers, but up the max altitude a bit, and change the "X-Height Variable" some.  These variables basically say "height will change every so-and-so squares but the exact number isn't know.  Lower variable means more gentle sloping changes, higher means faster changes.

Organum

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Re: Peaks
« Reply #2 on: May 04, 2011, 08:31:45 pm »

Isn't it impossible to embark on steep mountains?
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

WJLIII3

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Re: Peaks
« Reply #3 on: May 04, 2011, 08:35:26 pm »

Isn't it impossible to embark on steep mountains?

Not as long as there's a grass/forest square in your embark rectangle
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Girlinhat

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Re: Peaks
« Reply #4 on: May 04, 2011, 08:39:36 pm »

With enough variance (or manual painting) you can place an ocean beside the mountain, and have huge-massive 300Z differences from top to bottom of the surface.