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Author Topic: Thirsty dwarfs are suicidal.  (Read 470 times)

Areyar

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Thirsty dwarfs are suicidal.
« on: February 29, 2008, 04:26:00 pm »

For some demented reason, my dwarfs prefer to go for a drink in creature-infested waters.

I accidentally polluted my moat with some bodyparts and now they will travel far to drink from murky pools infested with predatory fish, while a perfectly good stream and non-infested pools are closer by.

I tried making the dangerous areas restricted and assigning drinking zones in safer locales, but they are determined to kiss the pikes, carps and other fishy friends.

Next time I'm taking an anvil, so I can manufacture a chain myself.

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Tayrin

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Re: Thirsty dwarfs are suicidal.
« Reply #1 on: February 29, 2008, 05:34:00 pm »

quote:
Originally posted by Areyar:
<STRONG>For some demented reason, my dwarfs prefer to go for a drink in creature-infested waters.

I accidentally polluted my moat with some bodyparts and now they will travel far to drink from murky pools infested with predatory fish, while a perfectly good stream and non-infested pools are closer by.

I tried making the dangerous areas restricted and assigning drinking zones in safer locales, but they are determined to kiss the pikes, carps and other fishy friends.</STRONG>


I'm not sure if you've tried this, but you can

  • rder dwarves to only use your designated [z]ones for [d]rinking. Pressing
  • [z][d] in that order will toggle this order on or off. By default, they merely "prefer" zone drinking, and may still go to drink from ridiculously dangerous places if they feel like it.

    quote:
    Originally posted by Areyar:
    <STRONG>Next time I'm taking an anvil, so I can manufacture a chain myself.</STRONG>

    I'm guessing you mean so you can build a well. Well, wells will also work with ropes. DF generalizes both chains and ropes into the item category "chains", most of the time.

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Delton

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Re: Thirsty dwarfs are suicidal.
« Reply #2 on: February 29, 2008, 05:36:00 pm »

everyone knows that fresh carp-flavored water tastes better than stagnant boring flavorless well water.
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Areyar

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Re: Thirsty dwarfs are suicidal.
« Reply #3 on: February 29, 2008, 06:44:00 pm »

Didn't know that 'orders' command, I figured it was for curfews etc.
I'll use it a.s.a.p.

I tried killing the monster sturgeon named that lives in the tastiest pond, but managed to lose 5 dwarfs. (I cheated with a hard reset)
The carp have grown fat on dwarf chunks and the river is positively bursting with carp now and is stained red for two seasons in a row.
This was after I tried to build a pump in order to drain the pond, but the builders were terrified to get near it(unless thirsty).

experiment in using a grate to filter the river didn't work: grates are built at surface level...putting it in a tunnel might work, but I doubt it. Would vertical bars do the trick?


I just robbed a rope off those haughty elven traders, for some reason they were offended by me selling them corpse clothes of animal derivated materials and I really wanted that rope.
Probably I should build a defensive wall inside the moat to defend agains possible  punatitive actions from them.

anyhow. nighty night.  :)

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Sowelu

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Re: Thirsty dwarfs are suicidal.
« Reply #4 on: February 29, 2008, 06:51:00 pm »

Try to avoid rebooting to fix problems!  Instead, save often and back up your save folder!  Rebooting used to cause errors long after you did it, in the 2d version.  You could corrupt your game file and not know it for a long time.
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Draco18s

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Re: Thirsty dwarfs are suicidal.
« Reply #5 on: February 29, 2008, 11:13:00 pm »

quote:
Originally posted by Sowelu:
<STRONG>Try to avoid rebooting to fix problems!  Instead, save often and back up your save folder!  Rebooting used to cause errors long after you did it, in the 2d version.  You could corrupt your game file and not know it for a long time.</STRONG>

That's been fixed, that's why there's now a Current folder in /data/saves

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