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Author Topic: Starting Dwarf Skills  (Read 6536 times)

SirAaronIII

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Re: Starting Dwarf Skills
« Reply #15 on: May 05, 2011, 01:44:18 am »

Ohyeah, always bring either a high level smith or none at all. Smithing takes non-renewable (mostly) resources and if you make low quality stuff, ain't no gettin' rid of it except for melting which doesn't give you back all you put into it.
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o_O[WTFace]

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Re: Starting Dwarf Skills
« Reply #16 on: May 05, 2011, 04:39:34 am »

1 - diagnostician/medical dwarf
2 - organizer/appraiser/negotiater/judge of intenter/pacifier (expedition leader)
3 - grower/herbalist
4 - carpenter/mason
5 - weaponsmith/armorsmith
6 - swimmer/military skills (militia commander)
7 - some sort of crafter, mechanic is probly best

I embark with a log, a few rocks, an anvil, a few units of food and lots of drink, a cat, some ducks and a whole bunch of iron ore and flux.  The grower gathers herbs then plants some crops aboveground.  The carpenter makes a wood axe which the exp leader clearcuts the map with.    Someone starts making the logs into charcoal and someone else smelts the ore and the smith makes a pick, then a full suit of steel armor.  The doctor gets the pick and digs out a temporary fort room in the soil, then bores down to the magma sea.  Also its very dwarfy for the chief doctor to perform surgery with a mining pick.  I suit up the militia commander with the armor and a wooden sword and have them go kill whatever is on the map for food and training and lols.
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Mekboy

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Re: Starting Dwarf Skills
« Reply #17 on: May 05, 2011, 04:44:56 am »

1. Miner/Mason/Architect
2. Miner/Mason/Architect
3. Miner/Mason/Architect
4. Mechanic/Broker
5. Grower/Brewer
6. Grower/Cook
7. Stone crafter/Bone Crafter/Wood crafter

I embark with 31 units of each drink, and 11 different types of food, in groups of 11. Tools-wise I bring 3 picks and 20 units of cloth (I use the furniture workshop from Genesis, which can make beds from rock and cloth).
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Squirrelloid

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Re: Starting Dwarf Skills
« Reply #18 on: May 05, 2011, 05:38:14 am »

More information than you probably want: http://df.magmawiki.com/index.php/Starting_build
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FrisianDude

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Re: Starting Dwarf Skills
« Reply #19 on: May 05, 2011, 05:45:29 am »

Two miners, two woodcutter/carpenters, an Engraver/Mason, a 'manager' type with broker, record keeper etc skills and a hunter/butcher-type. I let the miners mine only, no hauling, at the start and set the manager to crafting and stuff. Mason often also no hauling but furniture-making.
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Lytha

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Re: Starting Dwarf Skills
« Reply #20 on: May 05, 2011, 07:56:24 am »

7 peasants should do nicely.


You know about Dwarf Therapist, do you?
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Lexx

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Re: Starting Dwarf Skills
« Reply #21 on: May 05, 2011, 08:37:11 am »

For me I like to bring 2 miners, 1 leader with 5 leadership skills and the rest of his points in architecture, A mason/mechanic, Woodcutter/carpenter, A butcher/tanner/cook and a grower/brewer. I take no axes. The carpenter can disassemble the wagon and use the 3 wood from it to make a training axe to cut more wood down. I also bring no anvil. The hundreds of free points lets me bring more seeds for farming, 4 copper picks to get under the ground fast. I also bring a male and female dog. 2 female and a male cat and some turkeys for the huge amount of eggs they put out.

With this all round setup I usually have a well plus my farms irrigated by the summer. A few dwarfs get put to stonecraft making to trade when the caravan comes and buy an anvil/more seeds/food/booze. Sometimes weapons depending on what ore is on the embark.
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Darkweave

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Re: Starting Dwarf Skills
« Reply #22 on: May 05, 2011, 08:46:27 am »

I like to go for fluffy dwarves.

A leader/record keeper as the head of the expedition.

A handful of peasants that become my herbalists/farmers/fisherdwarves.

Occasionally a hunter as I think that fits in with 7 dwarves sent with some supplies to found a new outpost.

A pair or trio of military dwarves that initially mine and chop wood and fill in for any other jobs I need.

I usually embark with very little equipment too. A couple of axes, bucklers and picks, maybe backpacks and waterskins as I think the expedition dwarves would have those with them, a few bags (now empty as the supplies are all gone) and an anvil (what dwarf would embark without one?). I might also bring a few dogs and chickens. I do all my farming outside and exposed to the sky for the challenge.
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