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Author Topic: World of Myth RTD Turn 2 WTF  (Read 7421 times)

wolfchild

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Re: World of Myth RTD Turn 2 WTF
« Reply #90 on: May 03, 2011, 05:07:40 am »

ok i know it's not exactly a turn, but some emchanics updates, specifically equipment, once you get it

Each suit of armour has four stats
Deflection: the %age of damage prevented
Absorbtion: the amount of damage, in hp that the armour prevents, after deflection
Block: The amount of damage, in hp and after absorbtion, that the armour takes instead of the wearer
HP: The amount of HP the armour has

Note most early armours will only have the last two

Melee weapons
Acc: Adds to or subtracts from the attack roll
Damage: The damage of the weapon
Weight: The strength multiplyer to damage, typicaly in multiples of half
Speed: Agi multiplyer to accuracy, typicaly in multiples of half

Ranged Weapons
Ammo used: If aplicable, the type of ammo the weapon uses if any
Reload: The speed at which the weapon is reloaded, and the roll required to shorten it, if reload is necisary
Damage: The damage the weapon deals, or what it adds to the ammo
Acc: Accuracy modifyer of the weapon for multiple ranges
Power: Damage modifyer at different ranges
Stat: Wherther it uses Agi or Dex

Ammo:
Type: Ammo type
Damage: Base damage of ammo
Acc: Acuracy modifyer of ammo

Also players all have 50hp max at start, sorry about wait im trying to have a general plan


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TolyK

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Re: World of Myth RTD Turn 2 WTF
« Reply #91 on: May 03, 2011, 05:22:15 am »

awesome! good to know that this isn't dead :P
but ya, pre-planning is important ;D
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JWNoctis

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Re: World of Myth RTD Turn 2 WTF
« Reply #92 on: May 03, 2011, 05:49:36 am »

What you need is to split damage into different types, and different armor protective value for each of them....Well, I'm joking.:P
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TolyK

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Re: World of Myth RTD Turn 2 WTF
« Reply #93 on: May 03, 2011, 06:00:03 am »

What you need is to split damage into different types, and different armor protective value for each of them....Well, I'm joking.:P
dammit.
you've made my next RTD much more complicated  :P
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wolfchild

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Re: World of Myth RTD Turn 2 WTF
« Reply #94 on: May 03, 2011, 07:09:47 am »

What you need is to split damage into different types, and different armor protective value for each of them....Well, I'm joking.:P

well i was planing on having weapons effect armour in different ways, like the main one i am thinnking of is that a heavy crushing weapon would turn absorbtion into aditional block
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