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Author Topic: Adventure Z-walking  (Read 4393 times)

Areyar

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Adventure Z-walking
« on: February 28, 2008, 11:34:00 pm »

First post, nice project you got here.  

I find I cannot use the stairs of a dwarf fort (as a native dwarf) using the default (/,*) keys.

Is there a trick to this I am missing or is this a bug?

(Look states that the plot I am on also contains a downward stairs.)

__
Also some suggestion for stairs in Fortress mode.
Why not automatically transform stairs sandwiched between two floors of stairs into Up/down stairs?
(I may be missing the point, but are all stairs usable as up/down stairs if layered in a vertical column?)
--

Would you considder increasing the resolution / reducing fonttype+line heigth/width in the 'world view' window if technically feasable or is this agains the aestetics (ASCII) of the game?

A reduced map containing only colour pixels denoting terrain height/ evt. vegetation overlain by enemy/friendly creatures, (surface)structures.

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Draco18s

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Re: Adventure Z-walking
« Reply #1 on: February 28, 2008, 11:39:00 pm »

quote:
Originally posted by Areyar:
<STRONG>Also some suggestion for stairs in Fortress mode.
Why not automatically transform stairs sandwiched between two floors of stairs into Up/down stairs?
(I may be missing the point, but are all stairs usable as up/down stairs if layered in a vertical column?)</STRONG>

Uh...?

The game already does this.  If you have upstairs and dig some downstairs in the same tile they become updown stairs and look like an X

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Kagus

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Re: Adventure Z-walking
« Reply #2 on: February 28, 2008, 11:45:00 pm »

They do?  Damn, I've gotta try that.

Areyar

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Re: Adventure Z-walking
« Reply #3 on: February 28, 2008, 11:50:00 pm »

Ah ok.
That makes sense then.  :D
This game really has an almost vertical learning curve. :P

I just had alot of trouble digging vertical stairs lately and the bottommost one is still an 'X' Up/down stair, while there is no down to go to.

--
I just started a hole-in-the-ground in a wet forested region. a salty marsh kind of thing.
My current problem is: there are no wagon-accessable tile for the caravan.
A problem as I opted to take extra picks, seeds and weapons instead of an anvil.

Would building a paved road on the edge of the map work ?
(+ adjacent trade-building)

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Areyar

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Re: Adventure Z-walking
« Reply #4 on: February 28, 2008, 11:56:00 pm »

Ah I found the answer to my initial bug report question.

The keys to go Up/Down are <and> not / and * as stated in the help text.

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Tahin

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Re: Adventure Z-walking
« Reply #5 on: February 29, 2008, 01:06:00 am »

I don't know where exactly you got The */ thing. In every roguelike I've ever played, it was <> to go up and down. Also, the manual is not to be trusted. Use the wiki. Not to say that the manual is inaccurate, just that the wiki is infinitely better-organized.
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Draco18s

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Re: Adventure Z-walking
« Reply #6 on: February 29, 2008, 02:12:00 am »

quote:
Originally posted by Areyar:
<STRONG>I just had alot of trouble digging vertical stairs lately and the bottommost one is still an 'X' Up/down stair, while there is no down to go to.

So?  Stairs down to nothing.  It's merely a hole in the floor, the bottom isn't finished yet (making a hole you can stand in).

quote:
Would building a paved road on the edge of the map work ?
(+ adjacent trade-building)</STRONG>

Yes.

quote:
Originally posted by Tahin:
<STRONG>Also, the manual is not to be trusted. Use the wiki. Not to say that the manual is inaccurate, just that the wiki is infinitely better-organized.</STRONG>

The manual is about 4 major releases out of date.

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Aquillion

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Re: Adventure Z-walking
« Reply #7 on: February 29, 2008, 05:50:00 am »

quote:
Originally posted by Tahin:
<STRONG>I don't know where exactly you got The */ thing. In every roguelike I've ever played, it was <> to go up and down. Also, the manual is not to be trusted. Use the wiki. Not to say that the manual is inaccurate, just that the wiki is infinitely better-organized.</STRONG>
*/ is for going up and down in menus, isn't it?

Also...  aren't the game's help files stored entirely as editable text files?  We could update them ourselves, using the wiki as a guide.  Heck, if we do a good job Toady might even decide to put them on the downloads page or include them with the game, at least until things are complete enough for it to be worth his time to write something better...  although I don't know how he feels about including fan-made content.

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Deon

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Re: Adventure Z-walking
« Reply #8 on: February 29, 2008, 06:16:00 am »

I had the similar problem with changing Z levels in fortress mode because I started with Mike Mayday's version (a lot of graphic stuff) and he for some weird reason changed < > to / *. =)
When you dig downstairs, you dig ">" upstairs then switch to lower level and dig "<" or "X" just under your ">".

I don't think the learning curve is vertical, I figured how to play after I read in-game help (I didn't know about wiki), the only problem was metal alloys/seeds for me for that time, but after I've found wiki... Sweet pages =).

Also a small suggestion - if yo uhave questions "how-to" do not post them in the bug thread, you'd better post them in the Game questions forum, there they will be at their place and also they will be viewed by people who are willing to answer and will be answered more often.

[ February 29, 2008: Message edited by: Deon ]

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Draco18s

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Re: Adventure Z-walking
« Reply #9 on: February 29, 2008, 02:36:00 pm »

Also:
DF very very VERY much does not have a vertical learning curve, as this picture shows a steep learning curve:
 

Dwarf Fortress has a horizontal learning curve.

[ February 29, 2008: Message edited by: Draco18s ]

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Puzzlemaker

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Re: Adventure Z-walking
« Reply #10 on: February 29, 2008, 02:56:00 pm »

quote:
Originally posted by Areyar:
<STRONG>Ah I found the answer to my initial bug report question.

The keys to go Up/Down are <and> not / and * as stated in the help text.</STRONG>


This confused the CRAP out of me when I started playing.

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Areyar

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Re: Adventure Z-walking
« Reply #11 on: February 29, 2008, 06:49:00 pm »

Yeah sorry about the mix up, I really thought the up/down thing was a bug.
I'm using a custom font, so that may have been the root of the problem.
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