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Author Topic: skill announcements  (Read 443 times)

gordy

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skill announcements
« on: May 03, 2011, 05:39:31 am »

I want a report when my dorfsss level up a skill and particularly during combat training. I want to see a teacher tried to teach dodging to students, some of which gleaned more or less extra skills but resulting in teaching student or observation skills. I want to know they are trying whether it results in skill increase or not.
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Maklak

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Re: skill announcements
« Reply #1 on: May 03, 2011, 05:53:59 am »

That would result in much spam, like with masterworks now.
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noodle0117

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Re: skill announcements
« Reply #2 on: May 03, 2011, 07:03:56 am »

Maybe if they reach legendary, but not for all the levels or else you would get

Urist McFarmer just became Proficient at Growing!
Urist McStonecrafter just became Great at Stonecrafting!
Urist McLaborer just became Novice at Pump Operating!
Urist McRecruit just became Competent at Dodging!
...

There would be endless spam
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IT 000

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Re: skill announcements
« Reply #3 on: May 03, 2011, 07:12:07 am »

I believe this was in older versions. 'Urist McUristurist has become more experienced' it was a while ago, back in 40d. It was just endless spam.
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gordy

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Re: skill announcements
« Reply #4 on: May 03, 2011, 08:06:59 am »

So make it allowed to be filtered like you can with skills right now - combat, labour and misc? Or hoe announcements are now. I can believe announcement spam (you have struck microcline!) But not report spam (the marksdwarf demonstrates striking. He has become adept at  teaching. The recruit is now dabbling striker). Surely this would help with learning the ideal teacher skills that make barracks training demonstrations and sparring so hit and miss ( pun not intended )
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gordy

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Re: skill announcements
« Reply #5 on: May 03, 2011, 08:17:39 am »

Also I kinda want to know what action resulted in the gain or loss of skills and attributes. It also educates the player in what does and does not affect skills and attributes....

Urist mcdwarf is tough from pump operation
Is adept mason from craft stone table
Is proficient cook from masterwork lavish meal

Have filters if you don't only want to read gains or rusts. It helps also to think, gee my guys haul all the time/collect sand and they don't gain strength or glassmaking skills, good to know. Also gr an idea fastest skill gains if that's the way you want to go (ie training vs live combat )  . The system is already working it out, I just want to see it.
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Quietust

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Re: skill announcements
« Reply #6 on: May 03, 2011, 11:12:46 am »

I believe this was in older versions. 'Urist McUristurist has become more experienced' it was a while ago, back in 40d. It was just endless spam.
That was for attribute gains, not skill gains, and I believe it dates back to the very first versions released (though it only became spammy in the 3D versions when social skills were added).
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Re: skill announcements
« Reply #7 on: May 04, 2011, 05:55:49 am »

It would be nice if it was added - purely because it would be excuse to add "level-up" sounds to soundsense :-)

Ideas to keep it under control:

* Only certain breakpoints - only Proficent/Accomplished/Legendary/Legendary+5
* Only skills related to enabled labors/noble positions/military status - so no sociall skill anouncements for anyone except broker, no military anouncements except for active military, no farming skill spam for farmers.