Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Harvestable Bamboo  (Read 2498 times)

MystRunner

  • Bay Watcher
  • Idiots Roam Free! Beware all ye who enter!
    • View Profile
Harvestable Bamboo
« on: April 29, 2011, 10:33:51 pm »

I know there are a bunch of threads in here that mention bamboo uses in game but there doesn't seem to be any sort of thread mentioning the harvesting of bamboo. My suggestion of something to add to the game would be the modification of bamboo to include it's harvesting and use in things such as furniture, practice weapons, traps, cages, crafts, ect.

Basically what it boils down to is the bamboo (being one of the strongest natural building materials) is treated similar to a tree. It can be cut/chopped down when it creates dense stands and then used by carpenters for construction needs. The bamboo can also be used for craft goods.

I want to know if any other Dwarf Fort fans think this is a good idea or not.
Logged
I don't know what is more impressive, that dwarves can skip salting and curing meat opting for zombiefication, or that the dark art of necromancy has been twisted to the cause of curing meats.

Dwarf Fortress : Crimes Against Nature Simulator.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Harvestable Bamboo
« Reply #2 on: April 29, 2011, 11:13:07 pm »

It's something that is almost certainly already planned, but is currently not easily done due to the way that grass, trees, and crops are organized in code.  When Toady gets around to rewriting the plant types, he is very likely to do this.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

MystRunner

  • Bay Watcher
  • Idiots Roam Free! Beware all ye who enter!
    • View Profile
Re: Harvestable Bamboo
« Reply #3 on: April 29, 2011, 11:31:00 pm »

It's something that is almost certainly already planned, but is currently not easily done due to the way that grass, trees, and crops are organized in code.  When Toady gets around to rewriting the plant types, he is very likely to do this.

I hope so. Right now I'm playing a fort with very few trees but tons and tons of bamboo all around and I keep thinking to my self "Cut bamboo make stuff now!"
Logged
I don't know what is more impressive, that dwarves can skip salting and curing meat opting for zombiefication, or that the dark art of necromancy has been twisted to the cause of curing meats.

Dwarf Fortress : Crimes Against Nature Simulator.

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile
Re: Harvestable Bamboo
« Reply #4 on: April 30, 2011, 10:36:48 am »

I think the problem is the categories and how they break down.  Bamboo is a grass, in game and in real life. But in-game all that can be done to grass is it can be eaten by grazers.

So if anything, bamboo should be changed to be a "tree" type object, I fully agree here.
Logged
I like fortresses because they are still underground.

Zesty

  • Bay Watcher
    • View Profile
Re: Harvestable Bamboo
« Reply #5 on: April 30, 2011, 10:44:28 am »

Didn't Toady specifically mention Hay and Bamboo harvesting in the last DF Talk? (or maybe the one before it)
Logged
Cuius est solum, eius est usque ad coelum et ad inferos

MystRunner

  • Bay Watcher
  • Idiots Roam Free! Beware all ye who enter!
    • View Profile
Re: Harvestable Bamboo
« Reply #6 on: April 30, 2011, 11:20:19 am »

Didn't Toady specifically mention Hay and Bamboo harvesting in the last DF Talk? (or maybe the one before it)

I havn't listened to that talk yet. But it would make sense since the livestock now require grazing areas.
Logged
I don't know what is more impressive, that dwarves can skip salting and curing meat opting for zombiefication, or that the dark art of necromancy has been twisted to the cause of curing meats.

Dwarf Fortress : Crimes Against Nature Simulator.

Ethicalfive

  • Bay Watcher
    • View Profile
Re: Harvestable Bamboo
« Reply #7 on: April 30, 2011, 01:08:55 pm »

I think the problem is the categories and how they break down.  Bamboo is a grass, in game and in real life. But in-game all that can be done to grass is it can be eaten by grazers.

So if anything, bamboo should be changed to be a "tree" type object, I fully agree here.
But then the poor pandas have to eat plain grass!(assuming they can..)
Logged
Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad