Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Hooooly Shit.  (Read 626 times)

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
    • View Profile
Hooooly Shit.
« on: April 27, 2011, 06:14:35 pm »

I've just found a relatively fun embark location, on the convergence of all three alignment savage biomes. Underground, it gets... strange.

There's grass growing in the caves. Just normal grass.


The magma sea is draining into a deep pit; the one shown in the first picture, actually. Sending miners down there (through falling, of course), uncovers a certain deep, glowing pit-- not even sealed off, just unexposed by distance. The magma seas are, in fact draining into it.


First off, is this stuff normal? Secondly, is it worth actually attempting, what with that special place full of fire and death being fully exposed to every cavern layer (and now, the surface)? Consider the clown car unbreached, I tossed some people down there after saving to figure out what all the lag was.
Logged
"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Hooooly Shit.
« Reply #1 on: April 27, 2011, 06:23:42 pm »

There are occasional bugs in worldgen where, for some reason, the underground becomes exposed to the surface.  This is not 'normal', but it is also not exactly unheard of.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Hooooly Shit.
« Reply #2 on: April 27, 2011, 10:42:51 pm »

I love getting these sites and seeing pictures of them because they remind me of Hodgson's The Night Land. But they are almost unplayable due to combinations of the most fps draining things, including eldritch geometry, constant fluid motion, and the pathing of Deep Ones. And it'll only get worse with time and victims migrants.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod