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Author Topic: Different types of blood?  (Read 907 times)

Geneoce

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Different types of blood?
« on: April 26, 2011, 09:37:52 pm »

Hey there modders.

I'm attempting to make a creature with two types of blood. One would be your average splatter, the other a very high temprature liquid that bursts into flames when it contacts the air.

Is it at all possible?
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Necro910

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Re: Different types of blood?
« Reply #1 on: April 26, 2011, 09:52:19 pm »

You might be able to insert two things as blood (Insert the BLOOD tag twice with different things), but it might cause the game to crash. The code might conflict, or it would give you your stage 3 tremor monster.

JediaKyrol

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Re: Different types of blood?
« Reply #2 on: April 26, 2011, 09:57:12 pm »

I don't know about having two bloods...but you could have one as pus...and make the creature super allergic to its own blood or something to where it constantly oozes pus if it gets cut open.
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Geneoce

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Re: Different types of blood?
« Reply #3 on: April 26, 2011, 10:04:49 pm »

Hmm, that could work I guess.

I'm attempting to make a giant robot hovercraft with a tokamak for power. When this object gets hit, I want it specficily "bleed" this fireblood that I'm attempting to implement.
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JediaKyrol

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Re: Different types of blood?
« Reply #4 on: April 26, 2011, 11:11:29 pm »

hm...maybe even a liquid/gas tissue layer, I tried it once with some fallout-style robo-brains and some spider-bots full of napalm...but they just leaked everywhere.  I think Deon got it to work later though...check the Wasteland mod.
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Deon

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Re: Different types of blood?
« Reply #5 on: April 27, 2011, 01:36:29 am »

You cannot have two types of blood.

The "blood" which comes out when you cut tissues with "vertebrate" settings is the only liquid named BLOOD, you cannot have two.

However you can make tissue layers made of liquid. Look up cave blobs in the raws, they have liquid inside of their body as a separate tissue layer.
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Geneoce

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Re: Different types of blood?
« Reply #6 on: April 28, 2011, 12:35:14 am »

Informative Deon, Thank you. I think that will do the trick  :)
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