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Well, what do you think?

I like your idea.
I like the idea, but it needs a few creatures added (please specify!).
I like youe idea, but I don't like your choice of creatures.
I don't like your idea. Dwarves can get along with aboveground livestock.

Author Topic: Dwarven Livestock  (Read 929 times)

GreatWyrmGold

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Dwarven Livestock
« on: April 23, 2011, 07:08:43 pm »

Why?
1. Dwarves have domesticated a variety of underground plants with purposes similar to aboveground domestic plants.
2. There are underground animals.
3. Therefore, there should be underground animals that dwarves regularly domesticate.


Ideas:
Let's start by breaking down domestic animals into groups based on function.
MEAT: Easy. Almost any subterranean herbivore. Cavern cattle sounds fun.
EGGS: Some sort of lizard. Ideally a few. I have an idea of a peafowl-equivalent; the males would be like those frilled Australian (I think) lizards, but green and blue or orange and pink or something, and a few feet long.
MOUNTS: You know, like horses. Probably giant moles or rutherers or something, but giant cave swallows might be cool. Or cave deer, deer that have grown large and fat off of underground fungi.
MILK:Purring maggots, most underground mammals (or at least the grazers-like most above-ground ones, see?), and maybe some GCS variant. The idea of milking a giant spider for edible venom seems dwarfy. Also, the abovementioned cavern cattle.
DEFENSE: Crundles or something? Maybe one of the giant lizards--I can imagine the look on a goblin's face when he sees several orange-and-pink frilled lizards charging at him.
GIANT WARBEASTS: Dralthas, rutherers, jabberers, maybe voracious cavern crawlers, cave crocodiles probably. Or giant GCSs. Maybe cave wolves, if you want to go crazy with the "normal animal wandered underground a while ago" idea.
VERMIN CONTROL: Some kind of mini-GCS, or maybe crundles.
"HONEY": A hive-living spider, or maybe just cave bees.

Thoughts?
EDIT1: Added cavern cattle, giant GCSs, cave wolves, and defense giant lizards to the list. Now everything has at least one non-vanilla idea..
« Last Edit: April 24, 2011, 07:48:10 am by GreatWyrmGold »
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IT 000

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Re: Dwarven Livestock
« Reply #1 on: April 23, 2011, 07:11:46 pm »

Good idea, but this is something for modders to take care of. And it is easily moddable.
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GreatWyrmGold

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Re: Dwarven Livestock
« Reply #2 on: April 23, 2011, 07:19:06 pm »

Good idea, but this is something for modders to take care of. And it is easily moddable.
It would still be nice if it was in vanilla.
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IT 000

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Re: Dwarven Livestock
« Reply #3 on: April 23, 2011, 07:27:49 pm »

Indeed, possibly a new drive. But in the mean time I would prefer it if Toady focuses on the caravan arc while we modders hustle about with trivial stuff like this. I've actually modded in Cave cows, those things would walk right up my staircase and kill more dwarves then a pack of rabid honey badger.
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NW_Kohaku

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Re: Dwarven Livestock
« Reply #4 on: April 23, 2011, 09:24:13 pm »

AdeleneDawner has a mod out about this...

The misleadingly titled Dwarven Caramel mod. 

It has giant furry rats as sheep and purple worms and lizards as guard dogs and such.
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GreatWyrmGold

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Re: Dwarven Livestock
« Reply #5 on: April 24, 2011, 07:43:50 am »

AdeleneDawner has a mod out about this...

The misleadingly titled Dwarven Caramel mod. 

It has giant furry rats as sheep and purple worms and lizards as guard dogs and such.
Cool.

After much thought, and logging back on, I'm going to make sure that all types have new ideas for creatures.
EDIT: Who's the elf who said that dwarves can get along with abovegrond livestock? (Just kidding, I appreciate criticism.)
« Last Edit: April 24, 2011, 07:49:09 am by GreatWyrmGold »
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Jeoshua

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Re: Dwarven Livestock
« Reply #6 on: April 24, 2011, 09:53:52 am »

Okay. I agree with both points, that there need to be more creatures and that modding could probably take care of that.

But here's something I don't think anyone has considered, and I know I have and have seen suggestions about it.

What happens when you add dwarven creatures to the game? Who ends up using them?

Dwarves? Sure.  But also every other race.

There need to be more categories of animals that different races can use, other than just Good, Evil, Normal and Cave, as we have now.  It would be nice to be able to declare a grouping somehow.  Then we could add the Dwarven-bred livestock to one, the Human-bred livestock to another, the Goblin-livestock to a third (Elves are wussies without animal husbandry).

Actually I suppose that with the unmodded races, there IS a tag for each race... hmm
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