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Author Topic: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!  (Read 5787 times)

breadbocks

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #15 on: August 03, 2010, 04:03:20 pm »

From water motion, I'd guess.
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Ma88hew

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #16 on: August 04, 2010, 01:34:05 pm »

Heh, I had a similar occurrence with the megamix mod. I, playing as a Hyrulean, walked on top of an evil frozen ocean. I figured, "Hey, if I walk south enough, maybe I'll see water." Suddenly, just a few tiles behind where I came from, Ice SHOT UP one tile in the air on one side, and SHOT DOWN around 20 z-levels on the other. I had just walked that way! I ran forward, hoping to make it before the ice froze on my biome square, and reached another point where the ice rose one z-level in the air on one side, and plunged 20 z-levels down on the other. I wanted to take a swim in the water, 20 z-levels down, but I would have surely died from the fall before fighting any sea monsters the wizard town told me about. Dang. I fast-traveled out of that place.

Too bad I didn't take any pics...
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Shinziril

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #17 on: August 06, 2010, 06:30:26 pm »

Ok, I was in a pretty much unmodded version looking for one of these on a glacier.  I'd been wandering aimlessly across the identical ice wasteland for quite a while, when suddenly my game started lagging really badly. 

What happened next was insane.  After my computer managed to grind through the calculations, I saw a square of glacier (where I had JUST been walking) melt and replace itself with the protruding-ice-block-with-fissure that seems to be characteristic of these things.  Amazed and confused, I decided to do a little exploring (after saving, since I was pretty sure I wouldn't be coming back).

Dropping down the thirty-odd z-levels to the ocean floor didn't hurt at all, actually- I was merely stunned.  I was drowning, of course, but my adventurer was an insanely tough legendary everything, so I managed to alt-move back up to the surface (weirdly, I would often have to alt-move twice before my character would move).  Swimming under the fissure (which goes *all the way down*) let me catch my breath.  I did a little more exploring after that, but there wasn't a whole lot of interesting things - I found something that looked like an underwater cave entrance, which would have been insanely awesome, but it was just a hill on the ocean floor.  Having to alt-move all the time was starting to get on my nerves, plus I did eventually drown, so I savescummed back to the top of the fissure after modding in [NOBREATHE] for my human, which made things much easier.

I explored the ocean floor for a while.  Then things got even weirder.  Every so often, a square block of the ocean would FREEZE SOLID, in the exact same pattern as the previous ice floes (complete with liquid fissure).  I managed to avoid getting frozen and squeezed through some quite small gaps to keep exploring, but eventually I ended up under one of the ice blocks and was "crushed by the collapsing ceiling" (which is interesting in itself; I was expecting to be frozen solid).

All in all, this behavior seems oddly consistent, so it's either a bug present in all versions (perhaps something to do with zones and temperature?  That would explain the squares . . .) or an intended behavior.  Which, I have absolutely no idea.
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Foamy

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #18 on: August 07, 2010, 02:15:45 am »

Has anyone managed to get caught on one of these things when it snaps? I can't imagine the game checks if you're walking on top. I am really interested to know what happens to you if you're standing on one.
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iceball3

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #19 on: August 07, 2010, 07:05:56 am »

you get frozen in a solid block of ice. which is why a gave up the save because it was really hard to go anywhere else.
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Foamy

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #20 on: August 07, 2010, 07:09:17 am »

So it sort of rises up around you and freezes you solid instead of pushing you upwards?
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iceball3

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #21 on: August 07, 2010, 08:36:15 am »

unfortunately yes.
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Foamy

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #22 on: August 07, 2010, 08:42:35 am »

Shame. although the moving fortress parts update may change that.
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Eagle_eye

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #23 on: August 10, 2010, 05:03:07 pm »

moving fortress parts? did I miss something in the .12 thread?
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iceball3

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Re: woah! toady implemented iceberg fissures?! STEP: NATURAL ICE FORTRESS!!!
« Reply #24 on: August 10, 2010, 05:33:55 pm »

nah, it's one of those "to be" things that involves stuff like moving seige engines.
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Bralbaard

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I just ran into these while playing the save from the fill up the world topic


My adventuring group found itself in an uninteresting part of the world, an island that had mostly been explored. We decided to try and reach another continent. The only way to reach other known land is by crossing the crazy seas, which nobody seems to have ever done. We travelled to the coast and observed the sea for a full day and found that it was frozen for almost the entire day, only thawing around noon. Judging the distance on the map we decide that we should just be able to make it across the ocean in the time the sea is frozen.

As soon as the water freezes, we start running over the newly formed ice (fast travel is not possible on ice). We make good progress untill, after a few hours, night starts to fall. Suddenly, just at the edge of our vision, a huge slab of ice that we just travelled over shoots up, forming an impassible ice wall. With no way to go back we decide to move on. But the sound of breaking and shifting ice is all around us now. Our road ahead is often blocked by impassable walls and we have to travel around repeatedly. At this rate we are never going to make it across before the ice will thaw, if so, we are doomed, as nobody of us can swim.




Things get worse however, the shifting ice sometimes traps members of our adventuring group on different iceshelves. We have to leave them behind, there's no time to wait. The adventuring party shrinks from its original 7 members untill only myself and Alho sanctumcreeks are left. It's still dark, and fearing the night we decide to be carefull not to lose sight of eachother, as the bogeyman are unlikely to be far away.

Finally however I find myself on the other side of an ice wall, and I can't reach Alho, even though I know that he must be close. Even worse, I seem to be walled in on all sides, there's no way out, except for two deep fissures. Day is nearly breaking, and I quickly have to find a way out if I want to reach the coast before the ice melts. There's no other option but to try and go down through one of the fissures.
I jump into the nearly bottomless fissure, and am quite surprised to find that I don't fall to my death. My happines is shortlived, I'm deep under water, and being unable to swim, I can't reach the surface.

I guess the crazy seas are aptly named.

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Angel Of Death

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I once found expanding ice boxes. I was crushed by them.
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Rumrusher

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I think DF loads in the area a good 2 embark tiles away from the adventurer. since glaciers are mostly oceans in cold enviroments the ocean pours into the area the adventure is in and freezes once it hit's the tile. Walking away cause the game to unload the area and return the place to liquid and that shifts around and touches the area the adventurer is in refreezing.
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Spish

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Intentional? I always thought this was a horrible glitch as these "glaciers" are never there when you first arrive, and they make the crossing of frozen seas (regardless of whether or not the sea is actually a glacier) virtually impossible; due to the insane lag and being flash frozen by water appearing out of literally nowhere.
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Nasikabatrachus

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Here's what it looks like when one eats you.



This is pretty much my entire experience of these things. At least, that is, when it doesn't just make the client crash outright.
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