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Should Toady One add existing mods to vanilla DF?

Yes, it would diversify the game.
No, it would be hard to credit the makers of the mods.
No, if you want the mods, you should find them yourself.
No, it is unnecesary.

Author Topic: Should Toady One include mods?  (Read 982 times)

GreatWyrmGold

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Should Toady One include mods?
« on: April 20, 2011, 06:02:43 pm »

There are a few little mods floating around that add neat little benefits to the game, such as the display case mod and the bonfire workshop mod. These already work fairly well and would not affect most gameplay much.

Should Toady One include such mods in vanilla DF? Why or why not? If so, what mods should be added?
EDIT: Huh, you can't select "yes" more than once. That didn't end up like I hoped it would. Ah, well. If you disagree, choose the two "no's" that you agree with most, and anyone reviewing the polls should keep the greater number of nos in mind.
« Last Edit: April 20, 2011, 06:06:05 pm by GreatWyrmGold »
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Jeoshua

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Re: Should Toady One include mods?
« Reply #1 on: April 20, 2011, 06:07:48 pm »

Some mods, yes.

The ones that spring to mind immediately are the Realistic Stone Density and Gem Color mod, the Rock Grinder, and portions of Kobold Cave Clone.

Basically anything which adds greatly to the original feel of the game, or fills a huge gap in the game, should be considered for including into the game.

I THINK Toady already does this, too... at least in the case of more realistic values in the numerical portions of creatures/inorganics/plants.
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IT 000

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Re: Should Toady One include mods?
« Reply #2 on: April 20, 2011, 06:08:36 pm »

Personally, I would. But toady has said in the read me.

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We do not accept submissions for the official Dwarf Fortress releases.  Please do not ask for your code, art, sound or raw/objects txt files to be incorporated into the official releases.

The guy wants to do it himself. So I respect that.
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Jeoshua

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Re: Should Toady One include mods?
« Reply #3 on: April 20, 2011, 06:11:17 pm »

But if you read the raw files, Toady does speak of "contributions" to the code base, in the form of more realistic variables in the inorganics.  He even attributes them to who gave these contributions to him.

Basically if it's a bugfix, theres a slim chance that it will be included.  If it's something new, no chance at all.
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USEC_OFFICER

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Re: Should Toady One include mods?
« Reply #4 on: April 20, 2011, 06:26:17 pm »

I'm guessing that Toady would put in mods like the realistic density mod, to save him time for more coding. However, Toady wouldn't add in the display case mod, simply because it doesn't jive well enough with his vision for the game, or because he'll want to add it into the game later, hard-coding it in. Plus, it's not like he really plays Dwarf Fortress anymore, or has time to browse through the mod section of the forums (too busy working on the game) so he probably doesn't know much about some of these mods.

Also, you forgot the option of "Toady One does what he damn well pleases."
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NW_Kohaku

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Re: Should Toady One include mods?
« Reply #5 on: April 20, 2011, 08:36:35 pm »

But if you read the raw files, Toady does speak of "contributions" to the code base, in the form of more realistic variables in the inorganics.  He even attributes them to who gave these contributions to him.

Basically if it's a bugfix, theres a slim chance that it will be included.  If it's something new, no chance at all.

These are the results of people coming to him with data and references to hard facts.  Toady puts in a lot of dummy values when he can't research things like the tensile strength of a certain material himself. 

If someone comes up with a reference to accurate information, he'll put the accurate information into the raws himself, and then leave a credit in there.  He just doesn't accept a raw, and put someone else's lines into his own raw.
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Uristocrat

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Re: Should Toady One include mods?
« Reply #6 on: April 21, 2011, 03:58:47 pm »

These are the results of people coming to him with data and references to hard facts.  Toady puts in a lot of dummy values when he can't research things like the tensile strength of a certain material himself. 

If someone comes up with a reference to accurate information, he'll put the accurate information into the raws himself, and then leave a credit in there.  He just doesn't accept a raw, and put someone else's lines into his own raw.

Facts about the real world aren't copyrightable in the US.

I can completely understand that Toady doesn't want to create any weird legal headaches for himself, though.  He could use copyright assignment forms, but that's a pain in the rear and it doesn't help if the people contributing infringed upon something.

Pretty much the only kind of raw he could safely copy is one like mine, and even then, maybe he won't.  I don't think I added anything that's subject to copyright (compilation of real world facts, with the format and arrangement dictated by compatibility concerns), except for a few comments that I abandoned the copyright on in writing.

But maybe I should just write up all those soil density values (undersea soils should be a lot more dense), the misc gem data (colors, densities for the last few not listed in the threat which are only in the raws), etc. so nobody has to worry about anything.  Oh, and I might have corrected one of the metal densities, too.  Or maybe I'm thinking of lignite/bituminous coal.

It's been so long, I forget just how much data I put in there.
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NW_Kohaku

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Re: Should Toady One include mods?
« Reply #7 on: April 21, 2011, 04:25:00 pm »

It's not about copyrights, he just doesn't like putting anything into the raws unless he is the one putting it into the raws. 

It has to do with knowing what is in the raws, because he's the one who put it there.
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Tarran

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Re: Should Toady One include mods?
« Reply #8 on: April 21, 2011, 04:27:33 pm »

I say no. Not only is it unneeded, but if you want the mods, stop being lazy and get them yourself.
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devek

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Re: Should Toady One include mods?
« Reply #9 on: April 21, 2011, 09:17:23 pm »

As a mod writer I would have to say no.

I would hate to have to wait on a new release because of a problem with making it support something I wrote, it would be embarrassing and the forum would go after me with pitchforks hehe.

Mods are the community's responsibility, and things like Lazy Newb Pack are the solution to packing mods.
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