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Author Topic: Experiments in Ceramics  (Read 2236 times)

Magentawolf

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Re: Experiments in Ceramics
« Reply #15 on: February 21, 2011, 09:38:11 am »

If you want your miners to run away towards their burrows immediately after opening that lava vent... you'll want to give them a job inside of that burrow.
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noppa354

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Re: Experiments in Ceramics
« Reply #16 on: February 21, 2011, 10:42:06 am »

Oh derp, shoulda sent this one to smooth a random wall or something, he had stone detailing enabled. I thought burrows would cause a "OH NO I'M NOT IN MY BURROW I'D BETTER GO THERE!" just by assigning a dwarf to one. Poo.
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Alternatecash

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Re: Experiments in Ceramics
« Reply #17 on: April 20, 2011, 02:09:32 am »

No dice, I can't get this to work at all. Help?
I set them as bars, changed [NONE] to [NO_SUBTYPE], gave my dorfs the reaction, put the material in the metals section, and keep having them produce bars of null.
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Quietust

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Re: Experiments in Ceramics
« Reply #18 on: April 20, 2011, 10:13:30 am »

Code: [Select]
[PRODUCT:100:1:BLOCKS:NONE:BATTLE_CERAMIC:clay:FIRED_MAT]What on earth is "BATTLE_CERAMIC:clay:FIRED_MAT"? Did you just blindly replace "GET_MATERIAL_FROM_REAGENT" with the name of your material?

Go read this article on the wiki, and then you should understand why your reaction should be using "[PRODUCT:100:1:BAR:NONE:INORGANIC:CERAMIC_BATTLE]".
« Last Edit: April 20, 2011, 10:33:00 am by Quietust »
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

NightS

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Re: Experiments in Ceramics
« Reply #19 on: April 20, 2011, 10:48:21 am »

It should have the stats of obsidian in my opinion, but it is an awesome idea
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Alternatecash

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Re: Experiments in Ceramics
« Reply #20 on: April 20, 2011, 02:38:19 pm »

Fixed it.

Reaction;
Spoiler (click to show/hide)

Material;
Spoiler (click to show/hide)

And permission;

Spoiler (click to show/hide)

Genned a world and no problems with the material now.


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Quietust

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Re: Experiments in Ceramics
« Reply #21 on: April 20, 2011, 03:03:30 pm »

You might be able to replace
Code: [Select]
   [REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
      [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
   [REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
      [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
   [REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
      [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
with
Code: [Select]
   [REAGENT:clay:3:BOULDER:NONE:NONE:NONE]
      [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.
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