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Author Topic: portal2 arg: defense grid part.  (Read 2072 times)

Metalax

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portal2 arg: defense grid part.
« on: April 09, 2011, 08:12:43 am »

Hey If you have a few minutes, could you help with the defense grid part of the portal 2 arg?

http://valvearg.com/wiki/DGrid_IDs#INSTRUCTIONS

The current requirements change each time someone who matches the requirements does the signup, so check back periodically in game. The current requirements are listed in the results of the signup if you do not match them.
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mattie2009

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Re: portal2 arg: defense grid part.
« Reply #1 on: April 09, 2011, 09:37:39 am »

What am I looking at here?
WHAT IS THIS


WHO ARE YOU AND WHAT ARE YOU TALKING ABOUT
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Bluerobin

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Re: portal2 arg: defense grid part.
« Reply #2 on: April 09, 2011, 10:41:05 am »

The Escapist has a pretty good, short article on the basics. http://www.escapistmagazine.com/news/view/108965-Portals-GlaDOS-Invades-Steam-With-Potato-Related-ARG

Essentially on April 1st there was a sale for a group of indie games they called the Potato Sack. Apparently in each of these games (Defense Grid was one of them) clues were inserted for the community to find. Defense Grid's requires specific community members to "register" (no actual registration for anything involved) in an in-game console before something is unlocked. That's what this is about. (Oh and ARG stands for Alternate Reality Game, for those in the dark)

Here's a wiki that's keeping track of everything: http://valvearg.com/wiki/Valve_ARG_Wiki  It gets a little bogged down, so try again if it doesn't load the first time.

Edit: Also, I wasn't what they were looking for, but apparently one of my 3 friends who own the game is. I've asked one, one of them is a B12er but I don't know who (The Scout on Steam)apparently he's The Scout here too :P, and I'm not really in contact with the third, so I hope it's not them.

Edit 2: oh apparently you don't have to own the game to be "eligible." That's unfortunate.
« Last Edit: April 09, 2011, 11:14:31 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

The Scout

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Re: portal2 arg: defense grid part.
« Reply #3 on: April 09, 2011, 10:56:21 am »

The Escapist has a pretty good, short article on the basics. http://www.escapistmagazine.com/news/view/108965-Portals-GlaDOS-Invades-Steam-With-Potato-Related-ARG

Essentially on April 1st there was a sale for a group of indie games they called the Potato Sack. Apparently in each of these games (Defense Grid was one of them) clues were inserted for the community to find. Defense Grid's requires specific community members to "register" (no actual registration for anything involved) in an in-game console before something is unlocked. That's what this is about. (Oh and ARG stands for Alternate Reality Game, for those in the dark)

Here's a wiki that's keeping track of everything: http://valvearg.com/wiki/Valve_ARG_Wiki  It gets a little bogged down, so try again if it doesn't load the first time.

Edit: Also, I wasn't what they were looking for, but apparently one of my 3 friends who own the game is. I've asked one, one of them is a B12er but I don't know who (The Scout on Steam), and I'm not really in contact with the third, so I hope it's not them.

I'm trying to redownload it right now.
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Peewee

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Re: portal2 arg: defense grid part.
« Reply #4 on: April 15, 2011, 03:11:31 am »

Just letting people know: there's a countdown on aperturescience.com and it expires in less than 8 hours. Most people aware of the ARG are hoping for an early Portal 2 release.
http://www.aperturescience.com/a/b/c/d/g/h/abcdgh/

Tilla

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Re: portal2 arg: defense grid part.
« Reply #5 on: April 15, 2011, 03:41:31 am »

They've updated the text to something that sounds like: the game won't pre-release at the end of countdown, but one more challenge will unlock, and THAT will release the game early
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Bluerobin

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Re: portal2 arg: defense grid part.
« Reply #6 on: April 15, 2011, 09:27:09 am »

Ooooh... thanks for the updates. I've been telling myself I should keep up to date on this, but kept forgetting to bookmark the wiki. Gotta make sure I've got it open today so I can follow what's happening after the countdown!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Nistenf

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Poltifar

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Re: portal2 arg: defense grid part.
« Reply #8 on: April 15, 2011, 02:06:54 pm »

Alright, I'm predicting that at the rate these "computations" are being gathered, the game is gona be released by Monday.
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<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Soulwynd

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Re: portal2 arg: defense grid part.
« Reply #9 on: April 15, 2011, 02:12:37 pm »

I say sometime tomorrow.
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Bluerobin

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Re: portal2 arg: defense grid part.
« Reply #10 on: April 15, 2011, 03:22:30 pm »

Tempted to agree with Soul, partially because I want it tomorrow and partially because the North-American-timezone-centric part of me says that if we can make THIS much progress in 4 and a half hours while people are at work or school, I can only imagine how fast it's going to go once people have free time.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Soulwynd

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Re: portal2 arg: defense grid part.
« Reply #11 on: April 15, 2011, 04:08:38 pm »

The only problem is that amnesia and killing floor might get the list stuck for quite a while. Same goes for the ball and defense grid.

The numbers there aren't only ARG-nerds, so a bunch of people will keep on playing the game they want to play after they're filled up.
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Poltifar

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Re: portal2 arg: defense grid part.
« Reply #12 on: April 16, 2011, 08:55:59 am »

How do these CPUs increase anyways? By people buying the game, or scoring points in the game?
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<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Soulwynd

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Re: portal2 arg: defense grid part.
« Reply #13 on: April 16, 2011, 12:29:57 pm »

Running the game.

They don't increase, they only show how many people are playing a game at any given moment.
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