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Author Topic: Help wanted: a bonfire workshop to start forest fires  (Read 981 times)

TomiTapio

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Help wanted: a bonfire workshop to start forest fires
« on: April 13, 2011, 03:19:58 pm »

I would really like a "bonfire workshop" that should be made of 2 logs 2 charcoal, and its reaction creates something very hot (that dorfs preferably wouldn't haul),
and maybe just maybe the resulting item could start a forest fire on purpose, when the workshop is deconstructed.

This way one could place 40+ wooden goblin cages outdoors or in a cave, and set fire to the region.
Would anyone like to make such an item and reaction for me? I can reuse existing workshops.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jeoshua

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Re: Help wanted: a bonfire workshop to start forest fires
« Reply #1 on: April 13, 2011, 04:48:58 pm »

I remember something like this.  Umm... just a few weeks ago?
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I like fortresses because they are still underground.

Draxis

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TomiTapio

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Re: Help wanted: a bonfire workshop to start forest fires
« Reply #3 on: April 13, 2011, 08:27:56 pm »

Thanks. I've been asking Deon for months for such a workshop and I didn't know it was doable.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884