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Author Topic: Colors in character descriptions  (Read 2050 times)

Vertigon

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Re: Colors in character descriptions
« Reply #15 on: April 11, 2011, 11:18:36 pm »

Fortunately, others are  ::)

Even if the program didn't make a face, and instead made an image sort of like the one in the OP, it would be pretty neat to have :o
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Neoskel

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Re: Colors in character descriptions
« Reply #16 on: April 12, 2011, 12:40:38 am »

Because it classifies as an ore.  "Shallow Metal".  And you can't make it into anything at all, except maybe a wall.

Actually that's not quite the reason. In older versions the game would pause and zoom to the location every time you hit an ore/gem cluster/vein, in fact whenever you hit something that wasn't a layer stone. Microcline, being one of the more common non-layer stones tended to be one of the culprits.

You have stuck microcline!
You have stuck microcline!
You have stuck microcline!
You have stuck microcline!
You have stuck microcline!
You have stuck microcline! x42

with a pause and zoom every single time. Personally microcline got a pass from me because i could make furniture out of it which matched my all-ice glacier forts. Orthoclase was just obnoxious though.
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TolyK

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Re: Colors in character descriptions
« Reply #17 on: April 12, 2011, 02:49:21 am »

I love (and loved) microcline (announcements were modded :P) but:
Orthoclase was just obnoxious though.
I HATE ORTHOCLASE!
...
unless of course it's to make magma-proof stuff :P
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Starver

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Re: Colors in character descriptions
« Reply #18 on: April 12, 2011, 04:57:20 am »

really wanna see someone make a utility that takes all the color and facial data from sapient creature descriptions and makes a face out of it.  I know Stonesense at least does hair and skin, so it's gotta be doable.
I played with something (from 40d times) that took the information available and created procedurally-created 'dwarf-like-thing' (I'm not artistic, so it was created with blobs, not along the lines of a suitably distorted and adorned humaniform doll), plus surrounded the figure with icons depicting the likes/dislikes, etc.  Or attempting to.  Like I said, not artistic, and although I had the code do the actually 'painting' I still had to work out the rough 'design' upon which it had to riff.

Might be worth resurrecting, integrating the 2010-style appearance details (moustache/beard/hair styles, as well as colours), working out some way to show the "(s)he is tough[1] but susceptible to disease[2]" as well.

My original version did an automated screen-shot of the DF window (or took a pre-taken screen-shot), before essentially OCRing the image for the relevant details (requesting a scroll-down, to complete the grab, if obvious there was more than a screen's worth of info), but I bet there's a DFHacking-type solution that I could have more easily used, in the first place. :)

[1] Bulkier body-plan, in a different manner to the "enormous rolls of lard"-style bulking.

[2] Not sure... was thinking of jittery arms for clumsiness, though, so maybe a more general form of "the shakes".  Holding a box of tissues seems to me to be a bit more caricature-like, but might also be an answer.
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Thief^

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Re: Colors in character descriptions
« Reply #19 on: April 12, 2011, 12:06:05 pm »

(Says he who tends to say "silver barb" instead of "sliver barb", although it makes perfect sense that a silver-containing plant would produce black dye, so you see why this particular thinko/typo persists in your present interlocutor's mind...)

I've been wrong this whole time!
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nil

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Re: Colors in character descriptions
« Reply #20 on: April 14, 2011, 11:13:08 am »

really wanna see someone make a utility that takes all the color and facial data from sapient creature descriptions and makes a face out of it.  I know Stonesense at least does hair and skin, so it's gotta be doable.
Might be worth resurrecting, integrating the 2010-style appearance details (moustache/beard/hair styles, as well as colours), working out some way to show the "(s)he is tough[1] but susceptible to disease[2]" as well.
For the record, I'm all for this, and would be totally willing to help brainstorm and whatnot if you started a thread.  I'm having a hard time imagining a way to visualize sickliness too, although something like blushed cheeks might work..

Lord_Phoenix

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Re: Colors in character descriptions
« Reply #21 on: April 14, 2011, 05:57:39 pm »

really wanna see someone make a utility that takes all the color and facial data from sapient creature descriptions and makes a face out of it.  I know Stonesense at least does hair and skin, so it's gotta be doable.
I played with something (from 40d times) that took the information available and created procedurally-created 'dwarf-like-thing' (I'm not artistic, so it was created with blobs, not along the lines of a suitably distorted and adorned humaniform doll), plus surrounded the figure with icons depicting the likes/dislikes, etc.  Or attempting to.  Like I said, not artistic, and although I had the code do the actually 'painting' I still had to work out the rough 'design' upon which it had to riff.

Might be worth resurrecting, integrating the 2010-style appearance details (moustache/beard/hair styles, as well as colours), working out some way to show the "(s)he is tough[1] but susceptible to disease[2]" as well.

My original version did an automated screen-shot of the DF window (or took a pre-taken screen-shot), before essentially OCRing the image for the relevant details (requesting a scroll-down, to complete the grab, if obvious there was more than a screen's worth of info), but I bet there's a DFHacking-type solution that I could have more easily used, in the first place. :)

[1] Bulkier body-plan, in a different manner to the "enormous rolls of lard"-style bulking.

[2] Not sure... was thinking of jittery arms for clumsiness, though, so maybe a more general form of "the shakes".  Holding a box of tissues seems to me to be a bit more caricature-like, but might also be an answer.

A paperdoll would be the way to go to do that easily.  Basically a single dwarf body on which the skin and various parts are colored and switched out.  Like Ultima Online's paperdolls.  You can see examples of that here: http://uo.stratics.com/php-bin/show_content.php?content=30711
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Jeoshua

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Re: Colors in character descriptions
« Reply #22 on: April 14, 2011, 07:22:14 pm »

I was thinking something like Facegen or Poser to create images of characters.  Facegen, especially, already has numerical positions of facial features that would translate very well into DF's descriptions.

Problem is, you have to license it to get any kind of software running with it.  And it's not cheap.
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Wayward Garden

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Re: Colors in character descriptions
« Reply #23 on: April 14, 2011, 07:49:52 pm »

My poor thread. . . hijacked by microcline. Or possibly microline. Personally, I kind of like some of the pictures of microcline that a google image search turned up. Hopefully, the upcoming mine/mineral rework will fix the unsightly geologically improbable great oval blobs of the stuff in game. Getting back on topic, I think some kind of FaceSense program for DF would be awesome. I've been toying with a better macro (this one kinda looks like a dwarf looking through a mail slot, so all you see is the eyes, surrounding skin, and a bit of the hairline), but it's still a bit of a pain looking up all the right color RGB values and manually pasting them in place.

<edited for political correctness>
« Last Edit: April 14, 2011, 07:59:45 pm by Wayward Garden »
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UnrealJake

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Re: Colors in character descriptions
« Reply #24 on: April 14, 2011, 07:52:10 pm »

It's not unsightly!

:'(
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Vattic

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Re: Colors in character descriptions
« Reply #25 on: April 14, 2011, 08:02:47 pm »

On the topic of a dwarf portrait generator Kennel did a reasonable job with his Dwarftraitist utility. It doesn't connect with DF.exe directly for colours or shapes but works from a .txt file. It was released before dwarves had complex descriptions. It's worth a look for inspiration at least.
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Wayward Garden

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Re: Colors in character descriptions
« Reply #26 on: April 14, 2011, 08:12:15 pm »

I've been noticing a trend in dwarf descriptions that any dwarf that shaves any part of their various hair features doesn't get a reported hair color. For instance, a male dwarf with very long hair, a very long mustache, a very long beard, and clean-shaven sideburns will leave you guessing as to their hair color. The same with a clean-shaven female dwarf's eyebrows (assuming those aren't also shaved). Does anyone know if the dwarves in question have a hair color buried somewhere (it just didn't make it in to their descriptions), or if they have transparent hair or something?
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Sutremaine

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Re: Colors in character descriptions
« Reply #27 on: April 15, 2011, 02:35:13 am »

      [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
       [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
       [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
       [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
       [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
       [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
       [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
   [TL_COLOR_MODIFIER:<blah>]
            [TLCM_NOUN:hair:SINGULAR]

So they should have colour on all their hair, even if the game only applies it to... something. Maybe it only looks at the first thing in the list, maybe the tissue layers that aren't hair have slightly different properties.
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