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Author Topic: fort abandonment and scattering  (Read 718 times)

ral

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fort abandonment and scattering
« on: April 11, 2011, 06:19:49 pm »

I created a mini-fort for the express purpose of making some otherwise unobtainable equipment for adventure mode characters, and I used dflair in an attempt to mark the tiles as non-scatter, but it doesn't seem to have worked.

Luckily most of the good stuff was in iron bins which didn't seem to move, and I atom-smashed most of the unneeded junk on the map before abandoning, but corpses from the refuse pile are scattered all over the place and some of the fancy items are missing.

Also, I had accidentally unleashed HFS with dfreveal though the bastards never actually gained a path into the fort, but it seems like at least some of them managed to get out after abandonment. I'm unsure if this happened due to some sort of creature scattering, or if another previous fort I had right next to it (where HFS did get breached) had clowns migrate from it to the new fort after abandon. (Certainly my adventurer was ambushed by some out in the wilderness nearby so I know they must move around or something, but I'm unsure of how this works. For example, do they actually move around the region or do they stay at the same site and have a certain chance of ambushing people within some radius around the site?)

Things I'm wondering:

Does dflair not work or am I doing something wrong?

Do dwarves, when they abandon the fort, just take some of the objects with them when they leave? (I had actually forbidden all of the good stuff so that nobody would accidentally try to claim any of it.)

Do live creatures, even ones who are totally walled-in with no path to the surface, also get teleported to random map locations on abandon, potentially getting released from any prison they might be in?

RTiger

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Re: fort abandonment and scattering
« Reply #1 on: April 11, 2011, 06:34:39 pm »

When you abandon a fort, the objects get scattered everywhere, so it is very possible for an item to end up stuck in the magma sea, caverns or even HFS

Creatures that were on the map also get scattered, even if they were walled in. Anytime I abandon a fort, where the caverns below have one or more FB, I am almost guarenteed to find said FBs on the surface on reclaim.
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dirty foot

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Re: fort abandonment and scattering
« Reply #2 on: April 11, 2011, 07:00:51 pm »

I was disappointed to find that my entire base was sealed up when I visited as an adventurer. I couldn't figure out how to get through the hatch I built on my entrance.
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ral

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Re: fort abandonment and scattering
« Reply #3 on: April 11, 2011, 07:13:57 pm »

Hmm... I haven't had that problem. Did you try using > to walk down the stairway that I'm assuming was under the hatch? Was the hatched attached to a lever and closed when you abandoned?

If the fort is locked up by a lever or something and you have a pit leading into the fort (like a skylight or something) and it isn't too deep, you can probably jump down the pit using Alt+direction and hopefully survive. (One z-level is pretty safe... 2 might not be too bad, more than that and it might be a bad idea.) Similarly if you have a murky pool that you've drained down into a cistern you can jump down in the dry pool and even swim through water to get into the fort  if you need, assuming you have any swimming skill.

Rumrusher

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Re: fort abandonment and scattering
« Reply #4 on: April 11, 2011, 10:44:29 pm »

 the thing is you need to change the tiles of the fort individually.  best bet to grab tweak and/or Dfusion for fort storage. Best luck sending this info over to the Dfhack so peterix's band of men can fix this issue.
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Joshua IX

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Re: fort abandonment and scattering
« Reply #5 on: April 12, 2011, 07:38:56 am »

Read the final bug on this wiki article http://df.magmawiki.com/index.php/Abandon

It reveals a somewhat ambiguous way to limit scattering...

I hope Toady implements a no-scatter option on reclaim...
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