Being new to the format of the raws, I was looking for a quick way to get into dwarf fortress for a little bit of practice with the military screen without having to reload or regen every 5 minutes.
So I made dwarves made out of awesome. (Not cotton candy... the floor of the circus)
Well, they seem to kill clowns handily with their bare teeth. But now and again they will still get a missing upper body. From salty clowns. I figured "well, maybe if the clowns were firebreathers... but these guys were just salty".
So... need a suggestion from anyone else that is a horrible cheater.
Here is an example of the raw (the part I changed the most, but still not alot)
[CREATURE:DWARF]
[DESCRIPTION:A short, sturdy creature fond of drink and industry.]
[NAME:dwarf:dwarves:dwarven]
[CASTE_NAME:dwarf:dwarves:dwarven]
[CREATURE_TILE:1][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:2]
Many of the following tags are actually caste-level tags (in this case, male and female), but because there are no differences between the castes for these tags in a dwarf, you can add them earlier. Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste.
[INTELLIGENT]
[TRANCES]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPEED:0]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:THROAT:BRAIN:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH]
Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.
[TISSUE:SLADE]
[TISSUE_NAME:SLADE:SLADE]
[TISSUE_MATERIAL:INORGANIC:SLADE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SLADE:SLADE:SLADE:SLADE:SLADE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
I'm thinking maybe get rid of the joints... but I'm not so sure about that.