Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: always running  (Read 820 times)

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
always running
« on: April 16, 2011, 08:53:54 pm »

Your friend. You and your friend signed up. That was so long ago...

A mission. a strike force, sent to clean it some pirate labs. the ship lands, we file out. ambush. darkness. you wake up inside the entrance. you and your friend carry on the mission. John, thats his name. you went deeper. the lights went out. darkness. you wake up again, you are further in. it becomes clear: these aren't civilian labs. these are pirate labs. John is nowhere to be found. You enter a lab. It's there. you can't even comprehend. darkness. you are against a wall. you stand up.

There is a door.

((This is a suggestion game. It will not last long.))
« Last Edit: April 16, 2011, 09:04:01 pm by ggamer »
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: always running
« Reply #1 on: April 16, 2011, 09:04:32 pm »

Go through door.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: always running
« Reply #2 on: April 16, 2011, 09:07:44 pm »

The door swings open. you walk through.

Multiple dry corpses lie on the ground. conventional weaponry could not have done this, there is no blood.

There is a sliding door with a corpse leaned against it. you pad the wall, it opens.

The corpse does not fall. it crumbles.

You enter the door.

It is there.

Run or fight?

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: always running
« Reply #3 on: April 16, 2011, 09:08:26 pm »

Run!

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: always running
« Reply #4 on: April 16, 2011, 09:11:51 pm »

You run. The door closes, yet the creature only phases through it. it hungrily floats after you. You enter a door. There is a lab, multiple shielded tubes contain more of the creatures. in giant letters, on the computer screen, it says:

Metroid Shipment Theta 4-9

Send to science team on Tallon IV.


The "metroid" chases after you. you enter another door. it is a forked hallway.

Left or right?

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: always running
« Reply #5 on: April 16, 2011, 09:12:47 pm »

Right is the right way! Go there!

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: always running
« Reply #6 on: April 16, 2011, 09:14:49 pm »

You turn right.

This is the room where the lights went out.

John's dry corpse lays against the wall.

A pirate patrol takes notice of you.

Fight, or hide and let the metroid kill them?

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: always running
« Reply #7 on: April 16, 2011, 09:16:06 pm »

Hide!

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: always running
« Reply #8 on: April 16, 2011, 09:23:51 pm »

The metroid charges at one of the pirates. He is caught unaware. his two companions shoot him, trying to get the metroid off him.

blood shoots as he is shot by friendly fire.

The metroid phases off him and charges at the second. it begins to suck at his life essence.

Kill the pirate, run to the door, or continue waiting?

NewsMuffin

  • Bay Watcher
    • View Profile
Re: always running
« Reply #9 on: April 17, 2011, 12:12:39 am »

Run!
Logged

silhouette

  • Bay Watcher
    • View Profile
Re: always running
« Reply #10 on: April 17, 2011, 10:31:56 pm »

Play naughts and crosses.
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!