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Author Topic: Huh, too much sky... Help?  (Read 739 times)

Elone

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Huh, too much sky... Help?
« on: April 08, 2011, 10:09:09 pm »

So, after a long while of searching for THE embark location... you know, the usual... No aquifier, trees, river, flux, and magnetite in it... I finally found one map, and cheered! Although the FPS dropped to about 34, immediately, at embark. It should be at least 100-200... Anyway, this is NOT a question about FPS, but I looked up and I found that I have too much sky in my map. How much? I gave up counting after rising to Z level of 700. And I have read somewhere on this forum recently that sky can eat up resources easily, and much too easily for how little use it normally has.

Info? Advice? I wont ask anything too specific, just in case that someone has something useful to say, that was NOT in my questions... Well, aside from the most obvious one, how do I reduce amount of sky in a map?
« Last Edit: April 08, 2011, 10:19:20 pm by Elone »
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Necro910

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Re: Huh, too much sky...
« Reply #1 on: April 08, 2011, 10:10:02 pm »

So, after a long while of searching for THE embark location... you know, the usual... No aquifier, trees, river, flux, and magnetite in it... I finally found one map, and cheered! Although the FPS dropped to about 34, immediately, at embark. It should be at least 100-200... Anyway, this is NOT a question about FPS, but I looked up and I found that I have too much sky in my map. How much? I gave up counting after rising to Z level of 700. And I have read somewhere on this forum recently that sky can eat up resources easily, and much too easily for how little use it normally has.

Info? Advice? I wont ask anything too specific, just in case that someone has something useful to say, that was NOT in my questions... Well, aside from the most obvious one, how do I reduce amount of sky in a map?
I'm wondering how to find out how much there is in a map.

Elone

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Re: Huh, too much sky...
« Reply #2 on: April 08, 2011, 10:12:05 pm »

Still, too much is too much. Some of my FPS-fastest maps have had only 15 Zs up from the embark location. And I never needed even that many!
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BodyGripper

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Re: Huh, too much sky...
« Reply #3 on: April 08, 2011, 10:13:56 pm »

When I saw the title of this, my first thought was "FILL IT WITH STONE!"

Now that I've actually read it, I have no idea if that would help at all (probably not).  It'd still be cool, though.
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Elone

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Re: Huh, too much sky...
« Reply #4 on: April 08, 2011, 10:15:20 pm »

I have more air in my map than I have stone. No, that would not help... I'm clueless... still.
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Necro910

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Re: Huh, too much sky...
« Reply #5 on: April 08, 2011, 10:18:59 pm »

I have more air in my map than I have stone. No, that would not help... I'm clueless... still.
For once, I have the logical answer.

MAGMAAAAA

RTiger

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Re: Huh, too much sky...
« Reply #6 on: April 08, 2011, 10:19:52 pm »

If there are that many z levels aboveground, you might have a spire.
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Elone

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Re: Huh, too much sky... Help?
« Reply #7 on: April 08, 2011, 10:21:57 pm »

A spire? Is that a premade feature somewhere in the world that goes up and up and up? If you mean "You could build a spire", umm, no I'm not in a mood for one. I'd much rather go down, like a dwarf should.
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slink

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Re: Huh, too much sky... Help?
« Reply #8 on: April 08, 2011, 10:22:34 pm »

Or some collapsing layers way up high?
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Elone

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Re: Huh, too much sky... Help?
« Reply #9 on: April 08, 2011, 10:23:50 pm »

Come to mention it, there was an immediate collapse upon embark. The screen centered somewhere underground. What does this mean, and how does it affect me?
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Necro910

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Re: Huh, too much sky... Help?
« Reply #10 on: April 08, 2011, 10:28:35 pm »

Come to mention it, there was an immediate collapse upon embark. The screen centered somewhere underground. What does this mean, and how does it affect me?
Probably a magma pipe. They delete some squares around them sometimes via "Cave-in", when really it's just deleting. Nothing bad.


Or it might be Hell opening up... but that's unlikely.

Elone

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Re: Huh, too much sky... Help?
« Reply #11 on: April 08, 2011, 10:42:10 pm »

Okay, I made another neat map, and this one had only 22 sky Z levels. Same FPS loss. What is so wrong? Did this new DF version cause such a big drop by itself? THis isnt Minecraft... the FPS should not drop so much with new versions.
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DrKillPatient

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Re: Huh, too much sky... Help?
« Reply #12 on: April 08, 2011, 11:12:05 pm »

I've got the latest version and I don't seem to be having any noticeable FPS drops-- I doubt it's that. Try a clean install, maybe, and see if that fixes it?
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