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Author Topic: 3 in 1 Cavern size  (Read 1876 times)

Pan

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3 in 1 Cavern size
« on: April 03, 2011, 11:05:35 pm »

I'm just preparing to gening a new world, and I have set the cavern layers to 1 to save some FPS. Usually, I have three layers, and I rather like how the third cavern will usually lead to a magma pipe. Saves me the trouble of actually digging for it. So, this had me thinking on where and how big this single layer would be.

I already know that the cavern will have all three of the usual layer's flora and fauna. So what about the size? Would the single cavern be in the usual (usual as in the usual three layers) z-level(s) of the first, second or third layer? Or would it be one giant cavern that takes the place of the usual three? Thought I'd ask a little on this.
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Valkyrie

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Re: 3 in 1 Cavern size
« Reply #1 on: April 03, 2011, 11:34:13 pm »

I already know that the cavern will have all three of the usual layer's flora and fauna.
Not your question, but without modding, nethercaps don't seem to show up in my 1-cavern-layer worlds.
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ral

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Re: 3 in 1 Cavern size
« Reply #2 on: April 03, 2011, 11:55:41 pm »

I haven't tested it but I thought you needed at least two caverns to get underground trees.....

Let me know if I'm wrong.

Also, not sure if this is the case either but upping the minimum openness param and lowering the passage density (possibly to 0) might help as open caves might have less complex pathfinding, especially with pathfinding hints...

Valkyrie

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Re: 3 in 1 Cavern size
« Reply #3 on: April 04, 2011, 12:22:19 am »

I haven't tested it but I thought you needed at least two caverns to get underground trees.....
One cavern layer gets you ample underground trees.  From the 3-layer behavior, I'd expected to not get bloodthorn or nethercaps; in practice, I usually get bloodthorn, but not nethercap.


I tend to go with the settings ral mentioned, higher min openness and low max passage density, since I prefer large, open spaces for my caverns.  I also usually bump up the min water slightly, since I want to guarantee at least some cavern water.  The world gen parameters let you set the 'depth' of your single cavern as you wish - if you just set the number of cavern layers to 1, you simply 'lose' the space taken up by the 2nd and 3rd caverns and the solid areas in between.  By upping the parameters for z-Layers above First Cavern and z-Layers above Magma Sea (I forget what the options are named, but they're there), you can manually set the depth as you wish.

I used to add some z-layers above the first cavern, to given myself more room to build the bulk of the fort, and to preserve more z-levels for creating my trapped entrance hallway (needing several z-levels to accomidate magma reservoirs / pumping / spreaders and such), which was a remnant of my 40d designs.

More recently, I've moved to building my fort primarily in the z-levels of the cavern, and between it and the magma sea.  This leads to rather cramped confines, since sometimes there are (by default) no full z-layers between the bottom of the caverns and top of the magma sea.  Since my forts tend to be small (30-ish dwarves, and their bajillion children), this can still work out, but for a 200 dwarf fort, it'd probably be good to add a couple of z-levels in there.  The 'benefit' (aside from fun & preference) is that I no longer need those extra z-levels near the surface, since all of the default z-levels (technically 5 z-levels, but usually more in practice) are available for use creating defenses, if I want to enable surface access at all.  That lowers my total z-level count, which in theory should help with performance.

I don't tend to see the 'free magma pipe in bottom-most cavern level' you mention, however - that's only been in one of my DF2010 forts, out of maybe 20 or so I've done with a single cavern layer.
« Last Edit: April 04, 2011, 12:35:14 am by Valkyrie »
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Reelyanoob

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Re: 3 in 1 Cavern size
« Reply #4 on: April 04, 2011, 12:44:25 am »

I'm just preparing to gening a new world, and I have set the cavern layers to 1 to save some FPS. Usually, I have three layers, and I rather like how the third cavern will usually lead to a magma pipe. Saves me the trouble of actually digging for it. So, this had me thinking on where and how big this single layer would be.

I already know that the cavern will have all three of the usual layer's flora and fauna. So what about the size? Would the single cavern be in the usual (usual as in the usual three layers) z-level(s) of the first, second or third layer? Or would it be one giant cavern that takes the place of the usual three? Thought I'd ask a little on this.
Like the above - cutting the caverns down reduces total z-levels, which means shorter / quicker pathing to lower levels (ie magma forges only 30 - 60 levels down rather than 100). If you want all 3 caverns decreasing the "z-levels above layer" for all 5 layers is better. FPS from pathing will only be an issue once you open the caverns up. Digging your own layers out will do the exact same thing, so just block up the caverns with walls or locked doors as you would unused areas you've dug out yourself.

I up the levels above ground to max at 100 (for later options in construction, and it's a low FPS hit because dwarves can't path into the sky), levels above first carvern a little higher, like 10 or so, for living space, otherwise you find your fortress hemmed-in by the first cavern, and the rest to the minimum. Though I would consider dropping cavern#3 but not cavern#2
« Last Edit: April 04, 2011, 12:48:36 am by Reelyanoob »
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