quote:
Originally posted by X:
<STRONG>Bug tracking software is for keeping teams of developers nsync. There's only one Toad so he doesn't want that, just better dissemination.X</STRONG>
Bug tracking software is also used for producing reports, sorting data, prioritizing, and information dissemination.
Regardless of team size.
And keep in mind, that in essence, everyone playing the game is now part of the DF development process - we're the testing department. So it isn't exactly accurate to say Toady has a team of one. But it is up to Toady to decide how he wants to manage the team.
The effectiveness of a bug tracker is largely dependant on how it is set up, and how it is used. I've used a relatively simple bug tracker to keep a good grasp on 5,000+ active bugs in a team of over 100 people, because it was set up well and used according to how it was designed, and conversely, had problems managing 50 bugs (with a team of 50ish people) in one that was set up poorly, and not used according to how it was designed.
A properly set up, and properly used bug tracker could give:
-Which Core/Req/Bloat elements are completed, in progress, and what they are dependant on, as well as the priority of doing them.
-Which bugs are known, what build they were found in, priority of them being fixed, and if appropriate, which core/req/bloat they are related to.
[ October 18, 2006: Message edited by: Draxxalon ]