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Author Topic: modding creatures  (Read 784 times)

kisame12794

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modding creatures
« on: March 30, 2011, 11:07:40 am »

I am an amature modder and am wondering how to mod creatures to be able to play them as a civ and adventurer. if you can help thanks.
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EmperorJon

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Re: modding creatures
« Reply #1 on: March 30, 2011, 12:13:55 pm »

You have to create an entry for them in the Entity file, then there's tags for adventurer and civ control.
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IT 000

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Re: modding creatures
« Reply #2 on: March 30, 2011, 12:23:23 pm »

Shortcut: open up entity_default in your raw folder. search for [CREATURE:DWARF] and replace DWARF with whatever creature you want (all caps) just remember, you may run into problems if the creature cannot grasp things. This does remove dwarves from the world, but if you copy the entity text you should have both.
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kisame12794

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Re: modding creatures
« Reply #3 on: March 31, 2011, 07:46:46 am »

thanks for your help
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