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Author Topic: Scavenge wood and stone  (Read 544 times)

Neowulf

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Scavenge wood and stone
« on: March 29, 2011, 09:55:17 am »

Not a recycle type thing, but a designation to collect driftwood and boulders from the surface.

On driftwood: Uses the wood cutting skill, has a chance of returning a log of a random surface wood type. Skill effects chance of getting a log from it, just like plant gathering. Driftwood should randomly spawn more on tiles waves crash over.
On surface stone and pebble tiles: Uses mining skill, has a chance of returning a usable stone of the appropriate type. Skill effects chance just like plant gathering. Only usable stone (and pebble) floor tiles above natural soil walls, and collecting the stone changes the tile type to that of the soil below it.
On boulders: Uses item hauling, 100% chance of getting a stone. Changes the tile to a floor of the same type as the layer below it.
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Reelyanoob

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Re: Scavenge wood and stone
« Reply #1 on: March 29, 2011, 11:13:24 am »

I was going to post a similar suggestion so i'll just add i here.

I'd like to be able to mark wooden items with "Melt" and have them melted at the wood furnace, to produce either ash or charcoal bars. is this moddable?
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IT 000

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Re: Scavenge wood and stone
« Reply #2 on: March 29, 2011, 11:50:41 am »

Quote
I'd like to be able to mark wooden items with "Melt" and have them melted at the wood furnace, to produce either ash or charcoal bars. is this moddable?

No, you could make a custom reaction that takes wooden furniture and turns it into ash or charcoal, but it wouldn't be as simple as melting metal and you would need to make one reaction per type of furniture.

On topic I support this idea, of course I would like stones to have a [SURFACE_STONE] tag to acknowledge that they appear on the surface.
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