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Poll

What faction should I be?

Roman(Julii)
- 2 (13.3%)
Roman(Scipii)
- 0 (0%)
Roman(Brutii)
- 1 (6.7%)
Gaul
- 0 (0%)
Germania
- 1 (6.7%)
Britannia
- 6 (40%)
Carthage
- 1 (6.7%)
Pontus
- 0 (0%)
Armenia
- 0 (0%)
Greece
- 1 (6.7%)
Thrace
- 1 (6.7%)
Macedon
- 1 (6.7%)
Scythia
- 1 (6.7%)
Egypt
- 0 (0%)

Total Members Voted: 15


Pages: 1 2 [3]

Author Topic: Let's Socially Play Rome:Total War!  (Read 4124 times)

Stworca

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Re: Let's Socially Play Rome:Total War!
« Reply #30 on: April 03, 2011, 10:27:30 am »

I'm fine with waiting. Things that are rushed are rarely good.
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Karl Marx

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Re: Let's Socially Play Rome:Total War!
« Reply #31 on: April 03, 2011, 11:33:59 am »

Back up, gonna go ahead and cheat my way to the Britons and post when I unlock/start playing them, I did take a look at their units though and I must say this is going to be hard when it comes to sieges.

I noticed USEC, I think the romans will get to them first though.

I'm not talking about the Greek faction, but Greece, the piece of land jutting out into the Mediterranean. When we are going to conquer it, give me one of the generals that does so.

(I can also wait patiently for you to cheat your way to unlock factions.)

Oh, well in that case yes.
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Stworca

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Re: Let's Socially Play Rome:Total War!
« Reply #32 on: April 03, 2011, 11:45:20 am »

Sieges are all about catapults against anything that is not wooden.
Britons don't have catapults?  :o
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Karl Marx

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Re: Let's Socially Play Rome:Total War!
« Reply #33 on: April 03, 2011, 11:46:27 am »

Sieges are all about catapults against anything that is not wooden.
Britons don't have catapults?  :o

I've never used Onagers before, but I might have to stoop, plus Britons can't build them until they have a minor city, that's a long wait.

Also, I don't like to use Onagers because they are HIGHRY DISHONORABRU
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Stworca

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Re: Let's Socially Play Rome:Total War!
« Reply #34 on: April 03, 2011, 11:48:40 am »

Perhaps. But storming epic walls with rams and ladders equals entire army wiped out by towers.
As a matter of fact, even stone ones can be a pain without them.

Onagers = no losses
Ram = Ohmygodstopdyingalready!
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Karl Marx

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Re: Let's Socially Play Rome:Total War!
« Reply #35 on: April 03, 2011, 11:53:09 am »

Well, Until I can upgrade one of my cities i'm going to be saying OMGSTOPDIEING alot.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

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Karakzon

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Re: Let's Socially Play Rome:Total War!
« Reply #36 on: April 03, 2011, 11:58:24 am »

or just dig under the walls....

anyways: britons are better at ambush fights than face to face battles.
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Korbac

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Re: Let's Socially Play Rome:Total War!
« Reply #37 on: April 03, 2011, 11:58:57 am »

Oh, so THIS is why I've been doing so badly... XD
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Karl Marx

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Re: Let's Socially Play Rome:Total War!
« Reply #38 on: April 03, 2011, 12:00:03 pm »

or just dig under the walls....

anyways: britons are better at ambush fights than face to face battles.

I know, I fully intend on setting up ambushes in my territory, and only sending a HUGE army to take settlements.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

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USEC_OFFICER

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Re: Let's Socially Play Rome:Total War!
« Reply #39 on: April 03, 2011, 02:55:09 pm »

Well, Until I can upgrade one of my cities i'm going to be saying OMGSTOPDIEING alot.

Actually, seeing as we'll be facing the Germans or Gauls first, we shouldn't meet many stone walls. And by the time they have stone walls, we should be able to make onagers, so it all balances out. (I hope.)
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