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Author Topic: Metroid: Other M, way creepier than you'd think :/  (Read 4173 times)

Zangi

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #60 on: December 08, 2010, 09:54:24 am »

+1 to Ephemeriis

On the Gordon Freeman note:  It would be plausible for him to freak out if it was years later, when/if he had settled down and 'forgot' about it.

Solid Snake: Comparing the effort placed on the character between Kojima and Sakamoto?  Thats like sending a lightweight against a heavyweight in a boxing match.

Also...
http://nerfnow.com/comic/372
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Duke 2.0

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #61 on: December 08, 2010, 10:49:51 am »

Solid Snake: Comparing the effort placed on the character between Kojima and Sakamoto?  Thats like sending a lightweight against a heavyweight in a boxing match.
Indeed, they are the best of the best, and even they can only pull it off half the time.
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Tellemurius

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #62 on: December 08, 2010, 12:01:34 pm »

so far this game seems to be going to pirate mode for me instead of standing next to my stack of awesome wii games (which is very small).

Ephemeriis

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #63 on: December 08, 2010, 12:05:35 pm »

On the Gordon Freeman note:  It would be plausible for him to freak out if it was years later, when/if he had settled down and 'forgot' about it.

Sure.

He's had time to put it behind him.  Saved the world once and for all...  Years have passed...  He thought it was all over...  Nobody's seen a headcrab in a decade...  And then one drops out of a ceiling duct on top of him.  Sudden flashbacks to Black Mesa and the resonance cascade and fighting the combine and whatnot.  Guy goes catatonic for a moment, then snaps and starts swinging a shoe around like it was a crowbar.  Makes sense.

But if you threw a headcrab at Freeman halfway through Episode 3 and had him go catatonic and start crying for mommy?  That doesn't make sense.  He just spent all of Half-Life killing the things...  Then teleported out to Xen and killed some more...  Then he came back from limbo and spent some more time killing headcrabs in Ravenholm...  Then spent all of Episode 1 killing them...  Then ran into them again in Episode 2...  And now, suddenly, in Episode 3 he's going to have a breakdown at the sight of a headcrab?

You could do it...  But you'd have to give the players a very good reason.  You'd have to spend a chunk of time explaining that he's retired and thought they were all gone.  Or you'd have to spend a chunk of time showing that all the combat and stress is taking its toll on him, and that headcrab is the last straw.  And even if you were really, really careful about it...  It'd still come across as uncharacteristic and you'd have plenty of people complaining about it.
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Zangi

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #64 on: December 08, 2010, 12:09:15 pm »

I'll just say we are in agreement and you just decided to elaborate the point.
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Sowelu

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #65 on: December 08, 2010, 02:20:24 pm »

Comparing him to George Lucas was vicious, mean, cutting, and absolutely accurate.
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Keiseth

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #66 on: December 08, 2010, 03:17:17 pm »

@Ephemeriis:

That'd be fairly tolerable. Of course, the setting and predecessors themselves disallows such from working well-- he showed no signs of fear in the first half-life because he had no personality. Then, later, if he suddenly showed a ton of humanity, it would be alienating and weird--

Wait. That's exactly what Other M did...

The problem with Other M isn't that it's not consistent with the other games in the series, but that it's not even internally consistent, of course.
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Ioric Kittencuddler

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #67 on: December 08, 2010, 03:21:11 pm »

@Ephemeriis:

That'd be fairly tolerable. Of course, the setting and predecessors themselves disallows such from working well-- he showed no signs of fear in the first half-life because he had no personality. Then, later, if he suddenly showed a ton of humanity, it would be alienating and weird--

Wait. That's exactly what Other M did...

The problem with Other M isn't that it's not consistent with the other games in the series, but that it's not even internally consistent, of course.

I dunno, that essay made it out to be quite internally consistent, in a disturbing way.
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Tylui

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Re: Metroid: Other M, way creepier than you'd think :/
« Reply #68 on: March 28, 2011, 05:04:18 pm »

Just started playing this game... Within the first 10 minutes of playing, I thought "WTF when did Samus become such a fragile, useless, whiny weak bounty hunter?"
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