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Author Topic: I'm making a game, you're telling me what to put in it.  (Read 2211 times)

Siquo

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Re: I'm making a game, you're telling me what to put in it.
« Reply #15 on: February 25, 2011, 06:29:30 am »

Too funny  :D

Call it "dead men can't jump", and the/a goal of the game is to get the zombies to the houses.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Armok

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Re: I'm making a game, you're telling me what to put in it.
« Reply #16 on: February 25, 2011, 07:40:11 am »

The floor shuld be covered with a thin layer of reflective water.
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Siquo

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Re: I'm making a game, you're telling me what to put in it.
« Reply #17 on: February 25, 2011, 07:51:21 am »

The floor shuld be covered with a thin layer of reflective water.
Colour it Marsh.
Also, make the trees even bigger and give them mangrove-like roots.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

tomas1297

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Re: I'm making a game, you're telling me what to put in it.
« Reply #18 on: February 25, 2011, 09:17:00 am »

 Oh god, playing this will feel like doing drugs.

 Make a panda with sun glasses wielding a Mac 10 and smoking a joint.
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Korbac

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Re: I'm making a game, you're telling me what to put in it.
« Reply #19 on: February 25, 2011, 10:23:03 am »

You must visit houses. There, you will get a request to read runes off a certain pillar (like in the screenie.) You have to do this and return to the house while avoiding the zombies. Then you get another request. For each request you fulfil, the zombies become more numerous.
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Remalle

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Re: I'm making a game, you're telling me what to put in it.
« Reply #20 on: February 25, 2011, 04:56:55 pm »

Oh god those house-trees are amazing.
Make the game take place on a giant 12-track mixing board.  The player can interact with the land to change the background music.
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AntiAntiMatter

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Re: I'm making a game, you're telling me what to put in it.
« Reply #21 on: February 26, 2011, 01:29:59 pm »

Make the block a creature that follows you around and fights zombies for you.
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winner

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Re: I'm making a game, you're telling me what to put in it.
« Reply #22 on: February 26, 2011, 03:28:09 pm »

those are well composed trees!

Please add mendelian genetics so you can breed the zombies together to get baby zombies that resemble their parents.
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winner

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Re: I'm making a game, you're telling me what to put in it.
« Reply #23 on: March 20, 2011, 05:46:02 pm »

I didn't mean to kill it :(
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The great game of Warlocks!

Asgarus

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Re: I'm making a game, you're telling me what to put in it.
« Reply #24 on: March 21, 2011, 03:59:16 pm »

Define "Game". Is the game that you add things we suggest? Or do you make a game we can play later?
If it's the second:
Make more blocks, place different ground tiles on different blogs, make the blocks capturable and let the zombies storm the blocks via balloons :P
The Treehouses (Housetrees?^^) could be living places for a population.

edit: okay just saw your post about a release when there is something to do... so my post fits even more :)
Maybe your population consists of intelligent bushes ;)
« Last Edit: March 21, 2011, 04:01:17 pm by Asgarus »
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Bdthemag

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Re: I'm making a game, you're telling me what to put in it.
« Reply #25 on: March 21, 2011, 04:52:10 pm »

Thread Necro?
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jplur

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Re: I'm making a game, you're telling me what to put in it.
« Reply #26 on: March 22, 2011, 05:27:31 pm »

haha

I let the thread die so I could catch up on all the requests, then I got sidetracked.  Last thing I did was the steampunk robot:
Spoiler (click to show/hide)

This week is bad for me so I can't promise any updates but I liked this idea so I'll try to turn it into something playable.
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lordcooper

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Re: I'm making a game, you're telling me what to put in it.
« Reply #27 on: March 23, 2011, 08:21:47 am »

Nice bots :)

You must visit houses. There, you will get a request to read runes off a certain pillar (like in the screenie.) You have to do this and return to the house while avoiding the zombies. Then you get another request. For each request you fulfil, the zombies become more numerous.

The houses should spew magma from chimneys if you take too long to fulfil a request.  The magma kills you, or any un/living creature it touches.

The easiest way to simulate magma would probably be using metaballs (if you can use them in the game engine.)  Failing that, shape keys and set paths would be the way to go.
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MrWiggles

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Re: I'm making a game, you're telling me what to put in it.
« Reply #28 on: March 24, 2011, 04:04:34 am »

It needs blackjack and hookers.

The waling bush could be a hooker.
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GamerKnight

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Re: I'm making a game, you're telling me what to put in it.
« Reply #29 on: March 24, 2011, 04:43:50 am »

Give it physics and some sort of giant clockwork mechanism that is a doomsday clock. When it counts down, you die! (P.S. The doomsday clock should be able to function in real life)
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