Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Another Aquaduct issue; this time "jumping the gap&  (Read 392 times)

Mechanoid

  • Bay Watcher
  • [INTELLIGENT]
    • View Profile
Another Aquaduct issue; this time "jumping the gap&
« on: October 09, 2006, 05:47:00 am »

Basically a dwarf will attempt to cross a aquaduct, wether or not it's carrying liquid at the time. Very often a dwarf will attempt to "jump" over the lava in an aquaduct, and fail miserably; mangled status on both feet ensues... Followed by a party line of dwarves, attempting to recover the ever-increasing amount of immobilized dwarves. As a reminder, dwarves jump into lava filled channels /aquaducts to clean blood and retrieve bodies.

It may or may not be important, but i built the aquaduct in question over a muddy channel, that once carried water. Maybe the pathing of the aquaduct is being over-ridden by the pathing of the channel?
Oh, and the water gets blocked whenever i try to pass it under the lava-filled aquaduct... And i cant remove the sob because i didn't put floodgates on either end.

Also of unknown importance is the speed of the dwarf. I'm playing around with a one-dwarf game, and so was using a [SPEED:1] on my dwarf species... But i doubt that's the issue, because pathing is pathing, regardless of speed.

[Update: After aprox. 30 attempts at 'sealing' the aquaduct with statues and another one with doors, i'm 90% certain that it IS a pathing issue and has nothing to do with the dwarves speed value... The only thing his speed does is allow him to survive. If he was moving at a normal speed, he'd be incinerated instantly... Which happened a few times, as he attempted to move from one lava-filled aquaduct square to the next.]

[ October 09, 2006: Message edited by: Mechanoid ]

Logged
Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Another Aquaduct issue; this time "jumping the gap&
« Reply #1 on: October 09, 2006, 10:01:00 pm »

They'll jump in lava oftentimes even if there's no aqueduct.  They are lil champions.
Logged
The Toad, a Natural Resource:  Preserve yours today!

DDouble

  • Bay Watcher
    • View Profile
Re: Another Aquaduct issue; this time "jumping the gap&
« Reply #2 on: October 10, 2006, 12:30:00 am »

Haha Toady I like your faith in the Dwarves intentions, but I would say they are lil special olypmics champions.

I'm looking forward to making human/elf towns in this game and not dealing with lava.

Logged

Skyrage

  • Bay Watcher
    • View Profile
Re: Another Aquaduct issue; this time "jumping the gap&
« Reply #3 on: October 10, 2006, 02:24:00 am »

Well, why can't dwarves treat lava as something dangerous - they can stand a tile away from it but they will never attempt to cross it unless over a bridge or something.

And in fact - a similar thing for water - I've seen dwarves who walk on a waterfilled aqueduct and simply refuse to walk on the safetyrails instead. End result - drowning which is pretty frustrating - specially if you happen to lose really good dwarves to something as silly as this.

As far as I'm concerned their survival AI needs a major tweaking.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Another Aquaduct issue; this time "jumping the gap&
« Reply #4 on: October 12, 2006, 11:08:00 pm »

I wasn't endorsing this behavior with my comment.  It's a known bug that needs to be changed.  They are dumb.
Logged
The Toad, a Natural Resource:  Preserve yours today!