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Author Topic: help my gnomes survive  (Read 1217 times)

swampwater

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help my gnomes survive
« on: March 16, 2011, 03:34:57 pm »

So I finally got my personal mod all pasted together, which is mostly just a few extra plants from Deon's Genesis, his cave turtles, turtle beans from Dwarf Chocolate, the Higher Learning library system, and a few other little tweaks here and there.  After getting it to load with no errorlog and feeling proud of myself, I came across a new problem. Gnomes, my only new entity race, seem to be just too puny to survive much farther than 100 years. Looking through Legends, it seems like megabeasts just wander into a gnome village and eat them up like candy, which I admit does seem pretty realistic. However, they are also starving off just as fast or faster than kobolds- which doesn't make sense since they are fully able to farm and to trade (active in winter) with lucrative gems and metals. Is there any reason why due to their size or fragility they wouldn't be able to feed themselves in worldgen? I'm looking at ways to beef them up, while not losing their... gnomliness.  As it stands, after a few testgens the only gnomes that survive are the ones who get absorbed into human or elf communities, messing up my goal of having a wintertime caravan full of exotic pets and shiny things.

Right now, options I'm considering are just raising the starting number through the roof, in hopes that more make it, or giving them multiple litters so more are getting born all the time... but I'm really curious if anyone has ideas on how to make them just a little more viable in general, or if you Genesis players have had this problem with gnomes before. I'll post the raws if anyone thinks it will help, even though they are basically Deon's gnomes with    
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_ANY_PET_RACE] added in. Thanks in advance, and thanks Deon for doing the hard work for me. :)
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elf-fondling human

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Re: help my gnomes survive
« Reply #1 on: March 16, 2011, 06:06:21 pm »

You have them using weapons, right?
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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

swampwater

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Re: help my gnomes survive
« Reply #2 on: March 16, 2011, 06:14:28 pm »

haha, I do- here are my creature and entity entries, just to be thorough:

creature entry:
Spoiler (click to show/hide)

entity entry:
Spoiler (click to show/hide)
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IT 000

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Re: help my gnomes survive
« Reply #3 on: March 16, 2011, 09:15:35 pm »

Add [NO_EAT] and [NO_DRINK] to the creature file. They won't eat or drink during fortress mode or world gen.
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swampwater

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Re: help my gnomes survive
« Reply #4 on: March 17, 2011, 04:07:22 pm »

I really didn't want to get so cheaty as to make them non-eating freaks of nature, so I went ahead with doubling their starting population, and making them capable of multiple litter births... and whoa! On my first worldgen I have a nation of gnomes strong enough to go out and capture goblin fortresses, and fend off elves that have been terrorizing dwarf and human alike!   I have to admit now I'm curious to see what a gnomish invasion would look like from the fortress standpoint- maybe I will wait and see what kind of trades they offer up. :)
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