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Author Topic: Project: Armok's Thunder  (Read 1526 times)

elf-fondling human

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Re: Project: Armok's Thunder
« Reply #15 on: February 13, 2011, 11:43:51 am »

Damn, you could drop an entire house on one o them thar wiches like that.
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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

zephyr_hound

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Re: Project: Armok's Thunder
« Reply #16 on: February 13, 2011, 11:45:48 am »

Quote
Damn, you could drop an entire house on one o them thar wiches like that.

...Now I know how I'm dealing with my next megabeast. :D
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Urist McGyver

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Re: Project: Armok's Thunder
« Reply #17 on: March 15, 2011, 09:55:21 am »

What happens when a dwarf fals on top on an animal? The dwarf is unharmed and the animal obliterates into juicy bits?
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

Girlinhat

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Re: Project: Armok's Thunder
« Reply #18 on: March 15, 2011, 09:58:59 am »

Apparently nothing.  One or both of them will be stunned, but that's all.  That's what makes the drop style so amazing.

imperium3

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Re: Project: Armok's Thunder
« Reply #19 on: March 15, 2011, 10:24:06 am »

For a more repeatable weapon with the same effect, you could make the floor out of lever-linked floor grates (as already suggested) and replicate the dust effect by having blocks of obsidian linked to supports. How, you ask? Well here I present the Mk1 Obsidian Bomb Dropper:
Code: [Select]
side view:

w f f f f f f  f w
w       S        x
x   o o o o o   w
g g g g g g g g g

Key o = obsidian, S = support f = constructed floor w = constructed wall g = magma safe retracting bridge x = floodgate

The bridge acts as a "safety" (and should have its own lever) When the lever is pulled the obsidian falls, smashing through the floor and horribly splattering anything beneath it, without risking your military dwarves. Then the bridge can be extended and magma and water introduced through the floodgates to regenerate the obsidian. Have miners remove obsidian from the sides, build a new support, and presto! a reloading obsidian dropper. Soften the enemy up with an aerial bombardment and then send in the paras!

I'm not sure if its quite as dwarfy as the falling barracks option though...

/edit: Also I think it may be possible to eliminate the mining step by putting a row of floodgates around the edge (where you want a gap between obsidian and wall). These can be closed when the obsidian is setting, then opened as part of the firing sequence (idk if that's strictly necessary). So the only manual part of the reload procedure is rigging up the support, and if the bridge on its own can support the obsidian (I don't see why not) then even that is not necessary, and everything is lever-controlled. Hell, a bit of cunning with fluids and pressure plates and everything could be automated (except the actual trigger being automatic probably isn't desirable!)

Semi-automatic obsidian bomber anyone? Once I get reliable access to magma, I'll build a prototype to find out if it actually works...  8)
« Last Edit: March 15, 2011, 11:48:48 am by imperium3 »
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

Urist McGyver

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Re: Project: Armok's Thunder
« Reply #20 on: March 15, 2011, 10:52:41 am »

Nothing? HA! Then I'll make dwarven ninjas!! Theres the kitteh, just minding its own business. So the goblin comes along to turn the kitten into nothingness and OH MY GOD a black clothed dwarf (legendary dodging, fighting and swordsdwarfship, mind that) with a steel short sword pops out. Then its goblin nothingness :D
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

ahonek

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Re: Project: Armok's Thunder
« Reply #21 on: March 15, 2011, 10:55:51 am »

I love this game.
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