All the arguments here are about cutting content, editing the game, and so on and so forth.
Last I checked, release dates are generally split into 3 areas, europe, japan, and the US (and sometimes Australia gets its own date)
Often these dates are within 3 days of each other, and the dates are announced often months in advance.
Ignoring translation, how many times are games edited for various countries ?, apart from the obvious stuff (changing contact/replacement details) not much changes.
Honestly, I could understand if editing is needed, but with the various versions almost 100% identical.
Maybe this is a stocking issue or something, but it still seems to me that some games can have release dates down to the day, months ahead, and still be unable to sync up stocking physical copies.
@Chaoticag, I understand that, but again, if you can release within a few days of US release, and have the game physically manufactured for at-least a week before hand.... it doesn't entirely add up
I'd personally pin this down to the classic PAL-NTSC console conversions, which (although minor) gave publishers a reason to do this.
Really, I can't see what makes it so hard to sync up international releases, delaying the initial release a few days won't/shouldn't loose any profit, and I don't think anyone is trying to make this a rule, more of a guideline that should be followed more often. If the Australian sensor forces the company to wait months before releasing, then sure,release to the rest of the world first.
Disclaimer: This rant is from an english perspective not taking into account various different languages and translations, however RPS, is based in the UK, they speak english, and the issue still effects them. I honestly don't care about release dates, I'm pretty much in the same boat as Fikes. I'm arguing for the point of debating.