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Author Topic: pathfinding problem  (Read 377 times)

puke

  • Bay Watcher
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pathfinding problem
« on: April 15, 2007, 11:08:00 pm »

short version, invaders go nowhere if they cant find a path.  they even fail to leave the map when the seige breaks.

long versoin, i build a row of statues to protect caravans from arrows as they travel my road.  im not sure if this works, as no bowgoblins have been in range of them yet...

anyway, trolls knocked over my statues.  so i dug a moat around the statues.  now trolls just sit near the edge of the map.  or sometimes they come in a short distance, but dont come far enough to cross the river.  they even stand still when the other seigers decide to break and run.

also, they stand still when the troll next to them is being whackerd.  its like they're totally paralyzed unless someone engages each individual troll in combat.  they do move, individually, once they are personally attacked.

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Toady One

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Re: pathfinding problem
« Reply #1 on: April 17, 2007, 08:04:00 pm »

Hrm, not sure why they wouldn't start moving when the siege light goes off, since that is all they think about.  I'll note it down.
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