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Author Topic: Undesignated jobs / general orders  (Read 364 times)

Solace

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Undesignated jobs / general orders
« on: March 06, 2011, 11:38:23 pm »

There's some jobs that definitely have to be designated, dig this out, build this here, and so on. But there's a few things I think really could be made a lot more general, IE, "forage for berries for the next week" or "chop down ten trees, whichever trees are closest". Possibly, in the second case, be able to designate some trees as "safe" if they're fruit bearing, or you're intentionally growing them for whatever reason. Or, have that an option, chop down non-useful trees, or chop down any tree. Also, collect up neutral items (differentiate from stealing unattended items), such as after a reclaim or after a battle.
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JWNoctis

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Re: Undesignated jobs / general orders
« Reply #1 on: March 07, 2011, 12:08:14 am »

In a nutshell, automated designation. A bit less trouble, a bit more stress on processor, and nice idea. Would be even better with job manager intergration.
Should be optional, though.
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Qinetix

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Re: Undesignated jobs / general orders
« Reply #2 on: March 07, 2011, 12:25:01 am »

We should have some restriction on wich is forbiden to do so , like your underground base...
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Desu

sockless

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Re: Undesignated jobs / general orders
« Reply #3 on: March 07, 2011, 02:40:32 am »

See Goblin Camp for a good example of the tree cutting you are talking about.
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Jheral

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Re: Undesignated jobs / general orders
« Reply #4 on: March 07, 2011, 06:51:38 am »

Another thought in this general direction would be templates for rooms and/or work orders and such.

Basically, a room template (I did a quick search, and found this and this, but hopefully I can add something to the idea. If nothing else, I can at least bring it up for consideration again) would be a 'stamp' that you've defined (either in a seperate screen or by 'copying' an existing room) which you can put down and have your dwarves build. Say, for instance, that you've got a living quarters room template - where you've dug out a series of rooms, smoothed and engraved the walls, and placed all the appropriate furniture - and you use that template to designare an area to become another one just like it. Your manager would then go on to process it, and then your dwarves would proceed to dig out the area, smooth and engrave the walls, and build and place the furniture (and walls/floors, or other constructions, if neccessary). All with only one simple command from you.

Work order templates might be things like uniforms etc, with many different items. You just put one in the work orders list, and each item in the work order is scheduled. Say, for instance, that such a uniform template has a chain mail, gauntlets, high boots, chain leggings, cloak, robe and a helmet, then that work order would contain all those items (and maybe even group them together and put them in some sort of container to make sure they're all in the same place and can be easily assigned to a single dwarf).
« Last Edit: March 07, 2011, 06:53:22 am by Jheral »
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