Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Work Orders bug  (Read 1863 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Work Orders bug
« Reply #15 on: March 05, 2011, 06:17:32 pm »

Also dwarves aren't good at counting.  If they were, you wouldn't need a Bookkeeper, because the dwarves would be able to count their stuff on their own.  As it is, dwarves are bad with numbers, and can only count up to 30.  Thus, if there were ever a work order for 31, the dwarf would stare at it and say, "Shucks, I better keep working 'til I die, 'cause I gotta make infinite stone crafts!" and promptly die of dehydration in his workshop.

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: Work Orders bug
« Reply #16 on: March 05, 2011, 07:37:31 pm »

Also dwarves aren't good at counting.
Not true. Try making reactions taking hundreds of stones as reagents. They'd never miscount even single one.
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.
Pages: 1 [2]