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Author Topic: What map parameters will I have to alter to make evil?  (Read 1179 times)

Mantonio

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What map parameters will I have to alter to make evil?
« on: March 02, 2011, 04:29:41 pm »

See, here's the deal. I like Glumprongs. And I like evil grasslands with Ogres (because Ogres are cool, I imagine them as hairy versions of the Cave Trolls from Lord of The Rings, stomping about on the plains and trumpeting like ugly bipedal elephants. But I digress) However, it seems that I can never get these two together. Any evil environments I find are always either completely dead, or have no evil vegetation whatsoever.

Is there some kind of criteria in Advanced Parameters to ensure I get this kind of environment? What will I need to alter?

I'm asking here because you guys know your way around the intricacies of files and such.
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TheIcelandicManiac

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Re: What map parameters will I have to alter to make evil?
« Reply #1 on: March 02, 2011, 06:15:56 pm »

Dose not the new evil grass couse zesures with the dwarfs?
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Grimlocke

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Re: What map parameters will I have to alter to make evil?
« Reply #2 on: March 02, 2011, 06:59:27 pm »

Im quite certain dwarves dont eat grass. Unmodded ones that is...

As for ogres and glumprongs, their appearance seems related to savagery. You should look for 'terrifying' biomes, as haunted and sinister often just produce (un)dead versions of the standard stuff.

You could also look through the raws to make sure the two can even appear in the same biomes.
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D_E

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Re: What map parameters will I have to alter to make evil?
« Reply #3 on: March 02, 2011, 07:51:59 pm »

Dose not the new evil grass couse zesures with the dwarfs?

Toady meant that the rapid blinking might cause seizures in players.

EDIT:  Err, to actually answer the poster's question:  You can directly modify the desired evil square counts via the advanced parameters.  The more evil squares there are, the more choice you'll have!

It's on the 6th page of parameters, with the stuff about titans and megabeasts and night creatures.
« Last Edit: March 02, 2011, 08:00:09 pm by D_E »
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Bohandas

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Re: What map parameters will I have to alter to make evil?
« Reply #4 on: March 03, 2011, 12:52:26 pm »

EDIT:  Err, to actually answer the poster's question:  You can directly modify the desired evil square counts via the advanced parameters.  The more evil squares there are, the more choice you'll have!

It's on the 6th page of parameters, with the stuff about titans and megabeasts and night creatures.

I never really understood how that particular parameter worked. Can you go into more detail?...
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