Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Question about Slade  (Read 706 times)

Sarda

  • Bay Watcher
    • View Profile
Question about Slade
« on: February 27, 2011, 08:55:35 pm »

In another thread, I wondered what happens if you mod slade to show up outside the bottom layer, since in the bottom layer it is impossible to do anything to it, making modding it to be diggable useless.

What if you mod it to show up outside the bottom layer? Could you then mod it to be diggable and then make stuff out of it?
Logged
You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Alkhemia

  • Bay Watcher
  • aka Deep Sea Diver Man
    • View Profile
Re: Question about Slade
« Reply #1 on: February 27, 2011, 08:58:43 pm »

maybe but it ungodly heavy
Logged
"Hiken: Tsubame-Gaeshi" -Sasaki Kojirou (Grand Order}

"Please touch me. Without lying, wherever you want to touch. That is my wish." - Kiyohime (Grand Order)

"Tyranny, violation, genocide. Those are the things that I detest above all else." - Amakusa Shirou Tokisada (Grand Order)

Sarda

  • Bay Watcher
    • View Profile
Re: Question about Slade
« Reply #2 on: February 27, 2011, 09:02:39 pm »

That's kinda the point. It'd make excellent blunt weapons, and its density would make it nigh-invulnerable to most attacks, if I'm not wrong.
Logged
You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

krisslanza

  • Bay Watcher
    • View Profile
Re: Question about Slade
« Reply #3 on: February 27, 2011, 09:08:14 pm »

If I remember correctly, even if you mod slade to be diggable the game won't let you use it as it isn't coded to recognize it. Not to mention it weighs so much that you'd probably never manage to move it.

Sarda

  • Bay Watcher
    • View Profile
Re: Question about Slade
« Reply #4 on: February 27, 2011, 09:08:50 pm »

It's magma-safe, so couldn't you use magma pistons or suchlike to move it?
Logged
You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Question about Slade
« Reply #5 on: February 27, 2011, 09:22:07 pm »

Magma pistons don't move material, only magma.  Well, the do move materials, but only directly down.

You CAN move slade, it's just that I think 1 cubic meter weighs around 14 metric tonnes, if I remember right.  Since dwarves can move anything, then yes, slade will eventually get hauled, but it may be one square per season at that weight.

Sarda

  • Bay Watcher
    • View Profile
Re: Question about Slade
« Reply #6 on: February 27, 2011, 09:26:16 pm »

Hm. Wonder how to negate weight with dwarfen physics.
Logged
You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Question about Slade
« Reply #7 on: February 27, 2011, 09:28:19 pm »

Bigger dwarves, which then negates the value of slade as something heavy.

nil

  • Bay Watcher
  • whoa
    • View Profile
Re: Question about Slade
« Reply #8 on: February 27, 2011, 10:10:44 pm »

I've mined slate in vanilla, first by exploiting the downward stairs bug, then later because something apparently glitched and allowed me mine it directly.  It's mostly useless, and yeah it takes forever to haul (altho not nearly so bad as 1 a season, more like 10 percent of their normal hauling speed).  However, dwarves will happily pick it up for artifacts and to make rock short swords.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Question about Slade
« Reply #9 on: February 27, 2011, 10:22:06 pm »

A bit late, but how about super-speed dwarves? Would that work to haul heavy stuff more quickly?
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

LordBistian

  • Bay Watcher
    • View Profile
Re: Question about Slade
« Reply #10 on: February 28, 2011, 08:52:15 am »

You could allways add
Code: [Select]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
to slade.

Oh, and [IS_METAL] to the material.

So essentially, you get

Code: [Select]
[INORGANIC:SLADE]
[STATE_NAME_ADJ:ALL_SOLID:slade][DISPLAY_COLOR:0:0:1][TILE:176]
[ITEM_SYMBOL:'*']
[DEEP_SURFACE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[DISPLAY_COLOR:0:0:1]
[SOLID_DENSITY:200000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000] no swords until you can pick mats
[IS_STONE]
[IS_METAL]

I'm not sure if [IS_METAL] cancels [IS_STONE].
Requires testing. Have fun.

And [SPEED:0] Dwarves still require long time to haul slade.
Logged