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Author Topic: 1 Dwarf per job  (Read 5104 times)

MarcAFK

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Re: 1 Dwarf per job
« Reply #45 on: February 25, 2011, 07:27:50 am »

This, and also because siege engines are fucking awesome
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

ral

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Re: 1 Dwarf per job
« Reply #46 on: February 25, 2011, 02:20:36 pm »

I've had legendary siege operators shoot ballistae and catapults at goblins about 30 tiles away crammed into a one tile wide passage, no weapon traps nearby, and they still seem to miss half the time even with a group of stationary targets all stacked up in one tile. It doesn't make sense. They should be able to aim the thing once such that it's lined up with the passage and then leave the weapon in place and not miss from then on, even if they aren't legendary.

The ballistae were not mastercraft quality, and i'm not sure how much difference that's supposed to make, but we're talking relatively close range... certainly within regular archery range. I think a squad of archers could probably outperform a legendary siege op at that range in terms of DPS.

Brandstone

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Re: 1 Dwarf per job
« Reply #47 on: February 25, 2011, 07:42:19 pm »

I've had legendary siege operators shoot ballistae and catapults at goblins about 30 tiles away crammed into a one tile wide passage, no weapon traps nearby, and they still seem to miss half the time even with a group of stationary targets all stacked up in one tile. It doesn't make sense. They should be able to aim the thing once such that it's lined up with the passage and then leave the weapon in place and not miss from then on, even if they aren't legendary.

The ballistae were not mastercraft quality, and i'm not sure how much difference that's supposed to make, but we're talking relatively close range... certainly within regular archery range. I think a squad of archers could probably outperform a legendary siege op at that range in terms of DPS.
Siege engines do have a minimum range of around 30 tiles. Maybe they were just too close.

ral

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Re: 1 Dwarf per job
« Reply #48 on: February 25, 2011, 07:56:06 pm »

I think catapults are supposed to have a minimum range of 20 tiles but I didn't think ballistas had any minimum range other than the range of spooking the operator.

In any case, it wasn't minimum range because the arrow would simply fly at a off angle and wouldn't even pass over the tiles that the creatures were on. The misses were bad enough for the arrow to actually move one tile to one side by the time it had traveled 20 tiles forward.

Brandstone

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Re: 1 Dwarf per job
« Reply #49 on: February 25, 2011, 09:07:17 pm »

Sorry, I should have been more specific. Siege engines can hit anything in front of them up to their max range, but unless the target is more ~30 tiles away the operator can not aim at them for better accuracy.
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