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Author Topic: Marksdwarves not training and militia being stoopid  (Read 3768 times)

SoulSkorpion

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Marksdwarves not training and militia being stoopid
« on: February 25, 2011, 07:02:51 am »

I'm getting two issues with my latest fort. Not sure if these are specific to the latest version or what.

1: Marksdwarves aren't training. Ample bolts, bolts allocated in military screen, archery range designated and assigned to crossbow squad. Some of the members' jobs report "going to archery practise" while they stay standing still in the meeting area.

Ordered marksdwarf squad to a specific area. Two of the four showed up. Stood them down and one went to the archery range, unloaded his quiver and then went back to standing around doing nothing.

2: I've put all dwarves, even civilians, into squads in order to arm and armour them. Schedule settings are to "wear uniform when inactive", yet the dorfs only partially armour up. I've got piles of unworn armour around and dwarves missing those pieces. Strangely, pretty much everyone has an axe as ordered but not the armour.

[edit]To clarify: some dwarves will be wearing, say, only a helm and no boots while pairs of boots lie unworn on the stockpile. Others have only their axes. For some reason, my professional squad of full-timers all seem to be fully armoured[/edit]

Even more strangely, I ordered all squads to attack something (that is, ordered every dwarf). Those that were missing armour pieces seemed to scramble to the armour pile and equip them, but when the orders were cancelled they went and removed these pieces (?!).

So are these known issues with the new version? New bugs? Any workarounds? I basically want to arm and armour my entire populace and I'd like to get my marksdwarves training.
« Last Edit: February 25, 2011, 07:48:48 am by SoulSkorpion »
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RiderofDark

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Re: Marksdwarves not training and militia being stoopid
« Reply #1 on: February 25, 2011, 07:23:17 am »

1) Don't know, so won't say.

2) I've been reading that the uniform is buggy. Specifically that miners, woodcutters, and hunters have their own 'invincible' uniform that conflicts with the military uniform.
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zooeyglass

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Re: Marksdwarves not training and militia being stoopid
« Reply #2 on: February 25, 2011, 07:43:36 am »

On marksdwarves: notoriously difficult to get working effectively, for all sorts of reasons. However, this is how I do and it's been suiting me fine for 10 in-game years:

One large archery range with 10 targets, each of which have a range designated from them, all sorted direction-of-fire-wise, all set for the single squad to train from. Plus, one barracks from an armour stand, also designated for that one squad to train at. Schedule: one month training, one month off, alternating.

In the training months, the squad normally goes and does dodging practice in the barracks, sometimes with one or two or them going and firing a few arrows. As soon as their off-duty month arrives, about 8-9 of them go shoot, and since they have no other labours enabled while off duty, they do that for the entire month.

I do a bit of live target practice (trolls, bugbats, elk birds, anything else I catch) through fortifications.

Note: when I say off-duty, I am not setting the squad to 'inactive' ('t' on the 's'quad menu), simply setting their schedule to have 'off' months. Just to clarify.

Been working fine. More generally speaking though, marksdwarves do have a lot of things to juggle: bolts, quivers, kit, flasks, backpacks, etc, so do just give them time. Your idea of stationing them was a good one - why not wait until all four squads members are present and correct and you can check their kit and then un-station them and give them a bit of time to get themselves into some kind of training routine.
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Lord Darkstar

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Re: Marksdwarves not training and militia being stoopid
« Reply #3 on: February 25, 2011, 01:54:24 pm »

#1) check the # for training (it is by default, 10, which means they stand around and wait until all 10 members are present before beginning to train). Reduce it to get them training and practicing more often.

#2) Woodcutters and Miners have their own "civilian" uniform. They will NOT wear their combat armor/uniform except when "Activated".

Also, some dwarves are bigger procrastenators than other dwarves, and will only go get ready for a fight after you've ACTIVATED them. Once they are armored, they'll keep the armor on (unlike miners and woodcutters, who swap back to their unlisted "laboring" uniform).

So the trick is to put your miners in one squad, your woodcuters into their own squad, and only activate them when desperate, since their laboring uniform is just their weapon.
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