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Author Topic: How to break an endless cycle of berserking dwarfs?  (Read 1938 times)

Qinetix

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #15 on: February 24, 2011, 03:27:58 pm »

Magma , enough sayd
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Hyndis

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #16 on: February 24, 2011, 03:41:29 pm »

Having very large meeting zones is a great way to combat this. The smaller the meeting zone the closer dwarves are when in the meeting zone. This means more face to face time, and more friends and relationships.

If you have several extremely large meeting zones then idlers will be spread out. The social range seems to only be about 2-3 tiles away. Further than that and they don't talk with each other. You can have a huge idler population with multiple maximum sized meeting zones and get almost no relationships.

Conversely if you want a whole lot of relationships and an extremely social fortress, make a 1x1 meeting zone and allow as many idlers as possible.
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obeliab

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #17 on: February 24, 2011, 04:00:15 pm »

I responded to a tantrum spiral in Tinwonders by building and designating enough beds for everybody to have their own bedroom. It's amazing how well the thoughts "slept in own bedroom lately" and "admired own fine bed lately" can counteract "friend/pet died" and "friend/pet rotted because we couldn't bring them inside because of the goblins".

This might be a silly question: but do you have to assign individual dwarves to each bed before they will have the thought "slept in own bedroom"? Or is it enough just to make separate rooms, each with only a single bed inside?

A bed, cabinet, and a door can make a 3x1 living space that most dwarves will be happy with.  If you make the beds into bedrooms ({q}, highlight the bed, {r}, then {enter}), your dwarves will generally pick their own rooms whenever they get tired, and that room will be automatically assigned to them.

Also, you can't exactly choose which individual items you want to encrust, but by making a stockpile near your Jeweler's Workshop that only takes the type of furniture you want encrusted, you can pretty well control it.
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tolkafox

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #18 on: February 24, 2011, 04:06:46 pm »

<snip>

I believe you have to assign them, although I haven't tried it with just one bed in one room. I know not assigning them in shared rooms just gives them a 'hasn't slept in a proper bedroom' though.

to ^, you can control to a great degree what they encrust with burrows and stockpiles. For instance, I can have my jeweler encrust all masterwork beds by creating a stockpile that only accepts masterwork beds that takes from my main furniture stockpile, and having this and only this stockpile covered by the burrow. At least that's the easiest way I've found thus far. Your method fails if you have furniture directly above/below the jewelers workshop, as they path 1 Z level as 1 distance regardless of where the stairs are at.

Just change the furniture/total quality type on the second stockpile to what you want encrusted. Also, it might help if you include drinks/food, the dining room, and the jewelers bed if you want him in the burrow all the time.
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Lagslayer

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #19 on: February 24, 2011, 05:20:41 pm »

Friends give happy thoughts when they are talked to and when they are made. However, if a friend dies of tragedy, it makes bad thoughts. Use them at your own risk.

bremarv

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #20 on: February 24, 2011, 06:58:46 pm »

This might be a silly question: but do you have to assign individual dwarves to each bed before they will have the thought "slept in own bedroom"? Or is it enough just to make separate rooms, each with only a single bed inside?

Dwarfs without a bedroom will claim one if there is a free one, but you can also assign a dwarf to a specific room, like making an awsome room for a noble. you do have to make a bedroom from each bed for dwarfs to claim (and get good thoughts from) them though.
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Hyndis

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #21 on: February 24, 2011, 07:55:01 pm »

War dogs are great at helping calm a tantrum spiral. Assign all dwarves teetering on the edge of insanity 2-3 war dogs. They should get a happy thought from having new pets and if they go insane you have war dogs right there so the dwarf will not do any further damage. Also dogs hanging out in the meeting hall will automatically attack all hostiles, including berserk dwarves.

Your best bet is to just make a huge meeting zone so everyone is spread out, have as many idlers as possible, plenty of coffins and refuse stockpile space available, and wait it out. Dogs in the meeting hall will ensure that any berserk dwarves are quickly brought down.

There will be casualties, but the fortress will survive.
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Oliolli

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Re: How to break an endless cycle of berserking dwarfs?
« Reply #22 on: February 25, 2011, 09:17:18 am »

Now that we're talking about social interactions in Dwarf Fortress (who needs them in real life anyway?), how exactly does one dwarf get a grudge on another dwarf?
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