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Author Topic: The Tale of Baldedgilds  (Read 8467 times)

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #60 on: March 15, 2011, 03:10:10 am »

16th Galena, 133

Garlicbeard finds Fleshring in the barracks leading a biting demonstration.  "Commander!  Illithid toxin clouds spotted to the east!"

Fleshring drops the reptile fashioned copper mask he'd been demonstrating on.  "Spread the announcement!  Civilians underground!  Marksdwarves guard the walls!  Melee squads follow me!"

All dwarves man their stations.  Fleshring leads forces to the east to flush out the poorly hidden illithid ambush.  Before they can get there, though, a horn blows from the west.  Threehalls and Garlicbeard observe from the western gate towers.  Lizardfolk are riding just over the horizon on cave crocodiles.  As they get closer, they find only a small force of them are riding mounts this time, but they have three large squads of bowmen and some dread trolls. 

Threehalls turns to Garlicbeard, "It's a trick!  Just as I expected, they've allied!  We're meant to be concerned with the large force of reptiles from the west, while the illithid ambushes sneak in from the east.  Pass the order downstairs to raise all the gates, after it's been confirmed that our soldiers have returned to the courtyard."  Garlicbeard nods and takes only a few steps before Threehalls signals him to wait. 

"Something's not right here..."  One well-decorated snakewoman rides forward and opens her mouth to speak.  Just then, an ambush of illithid surrounds the dread trolls and attacks!  She turns to lead her croc-riders into the battle. 

Spoiler (click to show/hide)

Threehalls laughs, "They're not allied!  Just a coincidence!  Ok slight change of plans.  We're still raising the gates, but only after the eastern ambush is mopped up."

Fleshring and his forces put down the ambush with little effort, and move back inside.  The gates are raised except...

Fleshring calls out to Threehalls, "Someone screwed up the southern gate!  It retracted instead of raised!  We'll have to guard this the old fashioned way!"

Spoiler (click to show/hide)

The melee squads gather at the gate.  The marksdwarfs prepare for a shootout from behind the fortifications.  As the reptile bowmen approach the southwestern tower, they suddenly realize that no one brought any ammo.  The hailstorm of crescent arrows begins.  They're dodged and deflected with ease, except for Graniteshrine, who gets shot all to hell. 

Spoiler (click to show/hide)

Threehalls calls to Fleshring "We're defenseless here!  We have to get back underground!  It's all up to you!"

"Hear that men?  Glory sooner rather than later!  We get 'em fresh, too!  Charge!"

The soldiers pour out the gate and head west around the southern side of the fortress walls.  They collide with the bowmen as they're still distracted with firing into the tower.  The following battle is quite brutal.

Spoiler (click to show/hide)

Two squads of bowmen are eliminated, and the battle is over.  The siege, however, isn't.  Two squads of lizardfolk remain stationed to the west.  One scaly beast stands out among them.  She watches with a cold, calculating glare. 

Spoiler (click to show/hide)

Fleshring returns that glare for a few moments, before turning to share his appraisal of the situation.  "They sent a general this time.  They expected to win this one easy.  They didn't expect to run into illithid on the way.  Now we kicked their asses in the first skirmish, and she don't know what to do.  Everyone go get some R&R.  They ain't tryin' nothing' for a while."

Spoiler (click to show/hide)



28th Galena, 133

The remaining lizardfolk retreat after the fire begun in the previous battle threatens to consume them.  Several are horribly burned or even melted before giving up the siege.  Threehalls and Fleshring observe and note this weakness.  Cold-blooded creatures are terrible at judging dangerous temperatures.   (OOC:  True in real life.  I've had a couple pet snakes, and they will burn themselves on a hot surface if you don't stop them.)

Spoiler (click to show/hide)
« Last Edit: March 15, 2011, 03:26:51 am by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #61 on: March 18, 2011, 07:33:41 am »

2nd Limestone, 134

"Months.  MONTHS.  They LEFT ME THERE.  WHY?!"  Glazestilled, Captain of The Roofs of Phrasing, one of the four marksdwarf squads, drags himself down the hallway from the southeast fortifications with a mangled foot.  He rants and raves to himself about the injustices he's recently suffered.

"When the illithid flew over the walls, who jumped in hand-to-hand to try and stop it from killing Cloistergrip?  ME!  Who took a beating for his efforts?  ME!... and then they left me.  Passed out from the blood loss and the pain.  Unable to walk.  They just left me.  FOR MONTHS.  Masons and soldiers just walked on by like I wasn't there.  Then... they bring me water... AND STILL LEAVE ME THERE!  ME!  A GODDAMN CAPTAIN OF BALDEDGILDS!  I SACRIFICE MY GOOD HEALTH FOR THEIRS AND THIS IS HOW THEY REPAY ME?!  I'LL FUCKING SHOW THEM!"



He reaches the barracks level and drags himself past the commander's quarters and towards the training room, growling and foaming at the mouth.  A couple dwarves spot him and simply walk away.  Doorwades, a marksdwarf from The Faith of Lenses spots him while on his way to fill up a waterskin and pauses.  Glazestilled releases a gibbering cry and pulls his crossbow.  Doorwades is faster.  Glazestilled receives a nasty bruise to his right hand from a siltstone bolt.  He drags himself a few more feet to take cover in his bedroom.  Doorwades shrugs, assuming the conflict settled, and goes on his way.

Weeks pass as Glazestilled stews in his room, partially crippled.  He doesn't have the energy or the presence of mind to take action again.  He just lays on the floor, gazing at his wounds, and slowly building up to another outburst of rage.  The fortress around him operates as normal, oblivious to his madness... until his wife, Cloisteredbends, walks into the room, expecting a pleasant nap.  What she gets is a bolt in the arm, resulting in only a bruise, thanks to her red steel gauntlets.  She flees the room, bewildered, and Glazestilled becomes active again.  He drags himself out into the hallway, and takes shots at more random dwarves as they pass.  Each flees, unharmed and confused, then returns to their work.

Eventually, Glazestilled ends up taking a shot at the wrong dwarf.

Spoiler (click to show/hide)

Glazedluster charges forward and shatters the berserker's shoulder with a single punch, then proceeds to cut off each of his hands and feet.  The crazed dwarf's screams of anguish grow weaker, until he passes out from blood loss when the last foot is severed.  A crowd of masons gathers nearby to watch in horror.  Glazedluster whips the blood from his adamantine short sword and glares at them "WHAT?!  Get back to work!  Finish those ceilings and this won't happen again!"  The masons scurry past silently with their siltstone blocks.  They have a lot of work yet to do.

Spoiler (click to show/hide)
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #62 on: March 20, 2011, 10:54:40 pm »

2nd Granite, 135

Whisperedtowers sits before Threehalls after being summoned for a meeting.  She nervously admired the masterfully crafted nickel silver furniture while Threehalls produced a diagram.

"There was an incident with a reptilian thief, recently.  It was spotted in the courtyard, and promptly ran away.  It was found again later, hanging about the northern road and scaring workers.  I thought it an excellent opportunity for our undertrained marksdwarves.  I summoned them all to fire on it.   Nearly fourteen quivers of stone bolts were emptied into this creature before it died.  I had Royalsabre appraise its injuries shortly after it died, and this is what it amounted to." 

Whisperedtowers unrolls the parchment and stares in awe at the list...  "How could it live through all this!"

Spoiler (click to show/hide)

Threehalls leans forward... "Our ranged arsenal is clearly ineffective.  We need bolts of stronger, sharper materials.  This is your first order, and a good opportunity to practice your craft.  There are still no indications that Merchantseized will recover from her foot paralysis.  You must fill those shoes."

Whisperedtowers stands and strikes an uneasy menacing pose.  "I'll... I'll do my best!"  She scurries off to the forges for the first time.
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #63 on: March 21, 2011, 07:03:11 am »

15th Felsite, 135

Urnweb carries a gabbro block out to the eastern road project, whistling as she goes.  The past year has been quiet and peaceful around Baldedgilds.  There have been no major attacks or outbreaks of disease in a long time.  Things have been looking up.  The only grim incidents have involved hot-headed dwarves tantruming over accumulation of petty grievances.  This peace ends today.

A large group of illithid appear on either side of the road, and leap at Urnweb.  She drops her stone block, and dodges screaming through the wild attacks of the eldritch horde until she's to the north of the whole group, miraculously untouched.  The marksdwarf Grandcloisters notices the commotion and starts firing.  "Hey!  Tentacles!  Come get me!  Urnweb!  RUN!!!"

Urnweb doesn't question the offer.  She runs.  Only one illithid gives chase.  The rest descend upon Grandcloisters, who braces himself for a heroic end.  He fires off two siltstone bolts before they reach him, both hitting their marks.  They fail to pierce flesh, but leave nasty bruises.  He reloads hastily as they draw near, without fearful hesitation or shuddering.  He prepares his last shot just as the first enemy closes distance and lashes out.  He leaps back and fires into the creature's gut.  It lands like a punch from a steel dwarf, but hardly slows it down.  Before he can stand again, he's ripped to pieces.

Urnweb is spurred on by the screams behind her.  She doesn't even know how many are still chasing.  She dare not look back to find out.  She dare not slow down at all.  The alarm sounds from just underground.  Her grip on her black steel woodcutting axe loosens slightly at the thought of help arriving soon.  Just then, a force knocks her off balance from behind.  She twists as she falls, landing with her back against the ground and her axe held before her defensively.  Her assailant kneels over her, arm drawn back with a whispy ball of purple energy fixed over his closed fist.  He brings it down with the force of a slab of black bronze, shattering Urnweb's thumb against the handle of her axe.  He smashes her again in the stomach, the impact burying deep into her gut, before standing to regard his victim for a moment.  He points the palm of his long-fingered, withered looking hand at the stunned dwarf, and the ball of energy shoots out into a long spiked form.  Urnweb grits her teeth and pulls in her legs as her right foot is pierced.  The illithid stands still above him, the energy bursting forward to stab her again in the foot.

A shot of panic soaked in adrenaline pushes Urnweb to scramble as she realized she can no longer feel or move her foot.  The illithid lunges forward and punches her in the leg.  Urnweb turns and swings wildly with his axe, landing a solid blow in the calf.  The illithid tries to stand again and stumbles forward.  She rolls to the side as he falls over onto where the previously lay, then swings her axe to the side and buries it in the illithid's midsection.  She wrenches it out, struggles to her feet, and begins to hobble away desperately on her good foot before he can recover. 

Meanwhile, the rest of the ambush invades the courtyard, where they're met with the full force of the Baldedgilds military.  The battle is short and one-sided.  As everyone else is distracted with finishing off the last enemy (which Scaraban II does with a pick to the brain), Glazedluster the Creative Inferno of Amazing spots another force of illithid pouring in through the northern gate.  He charges in alone, and the body parts begin to fly.  He cuts one illithid to pieces and simply beheads another before the rest of the soldiers even begin to notice and move to help.  The northern bridge is quickly drenched in stinking blood, none of it belonging to Glazedluster, and the surviving illithid retreat.

Urnwebs collapses to the ground exhausted after her pursuer is dispatched by Cloisterclobbered, relieved despite the knowledge that she'll never walk again.
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #64 on: March 21, 2011, 02:53:37 pm »

Baldedgilds is drowning in babies.  The population of 159 currently includes 29 children/infants... with no signs of reproduction slowing down.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #65 on: March 23, 2011, 11:00:03 pm »

12th Timber

"I'm most impressed, umm... Where is Threehalls?"  The mountainhome liaison walks into the mayor's office to find Laboraged occupying the nickel silver throne. 

Laboraged leans back in her chair, as three children playfully bounce up and down in her lap.  She grins.  "Oh this isn't my office."

The liaison looks confused.  "So... you're not the mayor?"

"Oh but I am.  I'm just using Threehall's old office temporarily, until mine is furnished."

"Oh... What brought this about?  Threehalls held the position for years."

"I'm married to Fleshring, who I'm sure you've heard of.  I manage him and all 6 of our children.  I think the people realized that if I can do that, I can manage this fortress."

The liaison strikes a menacing pose and has a seat, pondering that statement a moment.  "Sounds fair enough to me.  Well... I was hoping for a smooth process here, but it sounds like I'll have to get you up to speed on things before we move on to more current matters.  Let's order drinks.  We have some long days ahead."


17th Timber



"Oh!... Oh dear!"  The liaison leaps up from his seat, startled by the sounding of the alarm.

Laboraged offers a calming gesture.  "Sit back down.  Remember, my husband is up there.  We're safe."

Garlicbeard bursts into the room.  "Illithid in full force!  Stay inside until we give the all clear!"

---

Meanwhile, upstairs.  The west and south gates have been shut, but the others have so far been inexplicably neglected.  Ogress, mind-slaves of the illithid bred just for this task, make it inside the eastern gate. 

Spoiler (click to show/hide)

None of the military have yet made it above-ground.  Only two guard dogs stand between them and the main ramp below ground.

Spoiler (click to show/hide)

The first ogress descends one level before Paddlescaly, Quaketreaties, and Fleshring confront her head on.  The brute rams into both Paddlescaly and Quaketreaties with her massive shoulder, knocking them flat.  Fleshring assaults with his axe, but his first swing is batted away, resulting in only a fractured finger for the ogress.  She leaps towards Paddlescaly, who merely lifts his spear.  She leans her gut right into it and then stumbles back.  Fleshring beheads her.

Scaraban II and Watcheddye have joined the fight, and are busy with a second ogress.  She lets loose a berserker roar and knocks Scaraban II to the ground, but cannot stand against the skilled flury of blades.  She's quickly crippled by pain and dismemberment, and Fleshring cleaves her head in half to once gain provide the killing blow.

Several soldiers now populate the ramp, and they surge upward into another ogress.  She knocks Scaraban II down, but only opens herself up to dismemberment and braining by a final axe strike from Quaketreaties.

Paddlescaly is first to poke her head above ground, and affords a brief moment to admire the previous work of the ogress.  The guard dog chains are snapped clean in half, and the dogs are nothing more than two massive stains of gore against the walls of the inner courtyard.  'I've never seen strength like this.'  She thinks to herself.  The rest of the ogress charge together.  She slams her shield into the toe of the first one.  The ogress falls over, clutching her foot in pain.  'Strength of will, however, is lacking.' she concludes as she stabs the ogress repeatedly with her spear, keeping her opponent flailing in pain and fear until she finds the proper opening to stab the beast through the brain.

The final ogress to step up to the fight confirms this observation.  It's an especially thickly muscled specimen, so large weapons cannot penetrate deep enough to strike vital organs.  The creature cannot stand the pain of her skin and muscle being mutilated, and passes out.  Even lying prone, the soldiers have trouble penetrating her thick skull.  Fleshring shoves everyone aside, "I'll do it..."  He cleaves her head with a single blow.  By this point, the remaining three ogress have already retreated, their mental enslavement unable to overcome their most basic instincts of self-preservation.

Fleshring calls for a charge to pursue the fleeing enemies.  The dwarves are exhilerated and emboldened by their total victory over the first wave of invaders, taking not a single wound.  They pursue across the bridge... forgetting the long overdue order downstairs to raise that bridge...

Spoiler (click to show/hide)

The mechanisms begin to turn, just as Paddlescaly and Cloisterclobbered are stepping over them.  They're caught.  An moment of pure panic consumes both of them, before they're sucked under completely and lost forever.

It begins to rain...

Everyone hears their final yelps as the air is crushed out of their lungs and pauses to process the horror which just transpired... Almost everyone takes some steps back towards the raised bridge, straining their minds for some way they can help.  A few seconds later, the finality of the event occurs to them all at once and they charge again with renewed fury and a united cry for blood.  They catch each of the remaining three ogress and tear them to shreds.

Now they're trapped outside the fortress walls, without even a way to send a message below.  They have no choice but to fight through the siege.

Spoiler (click to show/hide)

Meanwhile, one illithid force skirts the northern walls.  The marksquads have been slow to respond.  One marksdwarf is spotted by the tentacled fiends as soon as he pokes his head above-ground, and two break off to fly over the walls and attack him.  He finds himself engulfed in toxin clouds and flailing tentacles.  He blocks and dodges several attacks, and fires at the center mass from which they emerge.  Soon, he finds himself missing a foot.  Still he fights from the ground, blocking with his buckler and flailing at anything that comes near with his crossbow.

Spoiler (click to show/hide)

Some more soldiers poke their heads above-ground and assess the situation.  Calls can be heard below ground "Lower the north drawbridge!!!!"

Paintpraise's burst of heroic energy is spent, however, before the marksdwarves begin arriving in force.  He is torn apart.  The illithid find themselves under a storm of rock-tipped bolts.  They're not very deadly, but every hit is like a solid punch.  Some illithid fly over the walls into the inner courtyard, attempting to escape the ranged attacks, only to fall into the waiting blades of melee soldiers.

The main force continues to skirt the northern wall to the east, where Scaraban II and Shipcrews have wandered off and now face them alone.  Scaraban II makes short work of one illithid that ran too far ahead.  The numbers that threaten him now will not be so easy.

Spoiler (click to show/hide)

Scaraban II decides to put on a show.  The next illithid that reaches him gets a solid strike to the gut.  The legendary adamantine pick buries in deep and pokes out the other side of the illithid's torso, who drops to the ground and begins vomiting desperately.  The entire force of eldritch abominations pauses and observes in horror as Scaraban II tortures his victim with his pick, and even crushes its ankle with a stomp.  The creature gurgles helplessly, paralyzed with pain.

"Come on Shipcrews.  Let's have some fun with these tentacled freaks!"  He says as he buries his pick in the creature's shoulder with a meaty crunch.

Shipcrews steps forward timidly and begins poking at the illithid half-heartedly with his spear... uneasy about this display of sadism.

(This really looks like how it happened.  Scaraban crippled this illithid instantly.  All the other illithid stopped advancing and appeared to just stand there watching.  Shipcrews stood and watched for a long time too, before joining in.)

Another illithid flies forward at the pair and recieves a pick through his hand... then his leg... then his brain.  "NEXT!"

The illithid begin to flee in earnest, now, and Scaraban II chases one down...

Spoiler (click to show/hide)

Two illithid assault Shipcrews as he stands dumbfounded at the sight of Scaraban II's ferocity.  He disabled one and begins to dispatch it.  The other flees.  Scaraban II intercepts this one and eliminates it with a lung-stabbing strike to the chest, then another to the brain as it lays prone, gasping for air.

The illithid that flew over the walls and assaulted the marksdwarves inside the northeast corner fortifications are put down by sheer volume of siltstone bolt fire.

-----

Things look more bleak on the southern walls.  One marksdwarf, Oilysavant, stood atop the freshly constructed battlements to survey the invaders to the south. 

Spoiler (click to show/hide)

Two of them flew up and tore him to shreds, and now two more marksdwarves have arrived to avenge him.

Spoiler (click to show/hide)

One engages hand-to-hand while the other takes shots.  Bellspants understands his role, and regards his enemies with a cold focus.  The illithid can't seem to lay a scratch on him without receiving a solid clubbing from his black bronze crossbow.  If they take a step towards his partner, Doorwades, they are blocked by another clubbing.  Finally, Bellspants manages to knock down one of his opponents, a floating mass of brains and tentacles referred to as an Outpost Mind Wrestler.  The other leaps off the battlements and flies away.  Bellspants gladly lays into his now singly opponent, biting, scratching, kicking, and bashing.  He takes one tentacle in his teeth and rips it off.  The illithid is helpless against the onslaught alone.

Spoiler (click to show/hide)

Unfortunately, his prowess earns him the attentions of a Void Master, who dives in from above and knocks Bellspants to the floor.  Forces on the ground begin to take notice as well, and begin firing into the skirmish.  Those that come too close to the void master are deflected by purple fields of energy which crackle with every impact.  Bellspants struggles to gain his footing, but gets knocked down every time.  The outpost mind wrestler floats away to wreak havoc elsewhere.

After a long struggle, the void master manages to grab Bellspants by the foot with a tentacle, and holds him upside down in the air before him, chuckling darkly.  He points a finger at Bellspant's face... and at that moment, a bolt strikes the illithid in the tentacle as Bellspants twists to the side.  A blast of energy shoots through Bellspant's open mouth.  The otherwise fatal blast only knocks out a tooth.

Spoiler (click to show/hide)

Threehalls calls from below, where he leads a battery of concentrated fire on the void master.  "Hang in there, Bellspants!!!"  He fires another bismuth bronze bolt, striking the void master in another tentacle which cracks like brittle stone rather than flesh.

Bellspants drops to the ground and only moans in response.  He scrambles and gropes at the ground, apparently blind... "I... I sfalloied sowrting!!  Wsaatf heaapenging tou mueeee!!  AAAGAHGUGHG!!"

Spoiler (click to show/hide)

The void master blasts him again, disintegrating his arm.  His rotting flesh registers no pain, but he notices the arm he was leaning on suddenly missing, as he drops bodily to the floor.  A burst of adrenaline shoots him to his feet, and the void master swipes at him, shattering his hip. 

Spoiler (click to show/hide)

More bolts rain on the void master, but he doesn't even pay attention now, too caught up in the thrill of the sadistic moment.  He steps forward and lightly touches Bellspants in the arm, a pulse of energy bursting like a static shock from the void master's finger.

Bellspants stands up again... the void master forms a blade of purple energy from his forearm and slashes.

Spoiler (click to show/hide)

The unfortunate dwarf lays completely paralyzed, his entire being a dull throbbing, gasping unsuccessfully for air.  Very faintly, he can feel blood streaming through his hair, mixing with the fading patter of rain...

Spoiler (click to show/hide)

The void master zips around through the air, dodging the hailstorm of bolts aimed at him as he watches gleefully the agonizing passage into death of his tortured victim below.  Finally, Threehalls runs up the stairs to the battlements where Bellspants lays comatose, and lands a solid bismuth bronze shot on the Void Master.

Spoiler (click to show/hide)

It flies away to join the main illithid force, which still slowly follows the wall around the southeast.  He continues to recieve a constant barrage of crossbow fire, which finally begins to take some toll. 

Spoiler (click to show/hide)

He disappears among the mass of marching illithid, which moves beyond the range of the marksquads... except for Threehalls, who runs along the half-finished battlements in a rage, raining pain upon them unanswered.

Eventually, they reach the open northern gate, and the final battle begins.  Only Tamedsabre waits by the guard dogs, ready to fight for them.  He enters a martial trance, and inflicts many severe wounds with his sun gold sickle-sword, without receiving any in return.  The dogs are ripped apart, but Tamedsabre holds his own long enough for the rest of the melee squads to reach him. 

Spoiler (click to show/hide)

The battle is very one-sided.  Illithid drop like flies, and not a single wound is given in return to the soldiers of Baldedgilds.

While that battle rages, the void master zips about the fortifications, keeping the marksdwarves busy.  Soon he realizes he is the last illithid standing.  He flies out above the melee soldiers and addresses them, black blood crumbling from his wounds like dried shit.  "You've won this battle, but you'll soon find it's cost you the war!!"

Spoiler (click to show/hide)

Fleshring responds "Go back to the abyss that spawned you!"

The void master shakes his head... "Oh no... I dare not go back... horrors far greater than your merciful blades await me if I do."  With that, he dives into the crowd of hardened soldiers.  He takes many wounds before the captain of The Lashes of Safety runs a spear through his heart.  He falls to the ground motionless.  The crowd of soldiers gathers around, regarding their fallen enemy.  Just as they begin to turn their backs, he lashes out.  Wraith catches each of the void master's hands on the point of a dagger and drives them into the ground.  The abomination writhes and screams with unholy fury as Fleshring moves in to hack him to pieces, daring not any chance that the creature may live.



Noteworthy Soldiers This Battle
-------------------------------
Scaraban II: 7 Kills/No Wounds
Fleshring: 5 Kills/No Wounds
Glazedluster: 4 Kills/No Wounds
Wraith: 2 Kills/No Wounds
Lancerfair: 1 Kill/Still blistered all over

Total Contaminations: Unknown
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

SalmonGod

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Re: The Tale of Baldedgilds
« Reply #66 on: March 24, 2011, 08:20:42 pm »

Tried upgrading Baldedgilds to 31.22 on my lunch break.  Had no issues getting it up and running.  Thanks to Tomi Tapio for the advice on how best to do this.

I don't know if this will lead to any gameplay obstructing conflicts in the future.  I only replaced the main .exe and one other file.  I'm hoping that this means I will mainly get bugfixes without the game trying to reference other new stuff that isn't there.  If it does, I will probably abandon, especially if a problem occurs after much time has passed.  I think only two people read this, anyway?

So we lost one steel dwarf in that last battle, but I'm hoping this will get Shieldtrailed up and about again, who has been languishing in the hospital for like 6 years after breaking every bone in her body.  I will also start some soap production.  Can't wait to see how this turns out!
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

WraithLord24

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Re: The Tale of Baldedgilds
« Reply #67 on: March 25, 2011, 08:12:29 pm »

Well if its only two at least you know who your fans are and they wont stalk you like famous people get all the time.
OR will they ... DAN DAN DAAAAAA! ( Evil laugher in the back ground as the Wraith Lord fades from view) 8)
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Im a Lurker I tend to disappear dont just assume im totally gone cause Ill then pop up at odd times.

Scaraban

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Re: The Tale of Baldedgilds
« Reply #68 on: March 25, 2011, 11:38:42 pm »

Yea I read it as you update and anticipate the next update
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #69 on: March 26, 2011, 11:15:33 am »

Woohoo!  20 FPS boost from 31.23!!

and... and... dwarves that have been walking around with broken bones for years are going back to the hospital (now otherwise devoid of permanent cripples) to get treated!  So happy!!!
« Last Edit: March 26, 2011, 11:18:01 am by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Scaraban

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Re: The Tale of Baldedgilds
« Reply #70 on: March 26, 2011, 09:37:54 pm »

Woohoo!  20 FPS boost from 31.23!!

and... and... dwarves that have been walking around with broken bones for years are going back to the hospital (now otherwise devoid of permanent cripples) to get treated!  So happy!!!
!!HUZZAH!!
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WraithLord24

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Re: The Tale of Baldedgilds
« Reply #71 on: March 27, 2011, 02:16:14 am »

Woohoo!  20 FPS boost from 31.23!!

and... and... dwarves that have been walking around with broken bones for years are going back to the hospital (now otherwise devoid of permanent cripples) to get treated!  So happy!!!
!!HUZZAH!!

my thoughts exactaly
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SalmonGod

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Re: The Tale of Baldedgilds
« Reply #72 on: March 27, 2011, 03:26:23 pm »

Uploaded a save file here for bug reporting if any of you want to open up the fort and take a look.

Will try to post another update sometime in the next couple days.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.
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