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Author Topic: Pretty awesome location  (Read 717 times)

Shakkara

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Pretty awesome location
« on: February 24, 2011, 05:42:37 am »

I don't know how the seed thing work, so here's my save that doesn't have any digging done yet but does have a big wall erected to ward off a nice valley.

Has:
* Sand
* Fire Clay
* Small river
* Loads of trees
* Reasonably flat surface
* Flux stone
* The biggest silver deposit I've ever seen, close to the surface
* Some other metals
* Enough creatures to hunt
* A defensible location which is perfect for building your castle or megaproject
Spoiler (click to show/hide)

You can get it here: http://evajobse.net/other/df/save1.rar
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Mister Always

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Re: Pretty awesome location
« Reply #1 on: February 24, 2011, 05:52:29 am »

Yeah, but is there iron?
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"""The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham" -Forumite" -Mister Always

Lamphare

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Re: Pretty awesome location
« Reply #2 on: February 24, 2011, 06:14:49 am »

i had one, in genesis

tropical forest/temperate shrubland/temperate good mountain/temperate neuter mountain/temperate marsh, all savage.
volcano
demonic fortress on the edge of map
marble and dolomite on the edge of map
huge amount of gold, dfprospector numbered over 100k IIRC
many small clusters of platinum
surfacial deposite of hematite
bauxite
small amount of kaolinite(yeah~
sandy clay loam(sand and clay
brook

too sad there were three layers of aquifer and no bees

but it took me 300 frigging generations

it was amazing how i could keep generating world without going stark raving mad
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Rafal99

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Re: Pretty awesome location
« Reply #3 on: February 24, 2011, 06:25:09 am »

For people that want iron I have a nice spot in my current fort:
-world is small region at year 400
-site is 3x3 (but you can choose to embark on larger area of course)
-fucktons of magnetite = iron (there is large cluster on every map tile basically, several z-levels below surface)
-lots of native platinum veins inside the magnetite clusters
-several z-levels with dolomite (flux) as layer stone, there is marble below too
-silty clay on levels -3 and -4
-unfortunately no sand
-moderate amount of trees
-area is flat (only 1 z-level difference between edges)
-a lot of small ponds, unfortunately no river, but no aquifer too
-temperate, neutral biome
-all major civs (dwarves, humans, elves, goblins) are alive and accesible, no idea about kobolds, haven't met them yet

(Took me 1 generation and 1 embark, but several searches with different filters)

If anyone is interested I will go through the effort of posting worldgen info and embark screens.
« Last Edit: February 24, 2011, 06:26:50 am by Rafal99 »
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Cotes

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Re: Pretty awesome location
« Reply #4 on: February 24, 2011, 06:40:43 am »

I just found a forested embark site with copper, sand, coal, flux, gold and iron. And a several layers of full of black opals.

It had 3 overlapping biomes, one without aquifer.  And of course the world gen had bugged and the biomes were improperly aligned in relation to each other on underground levels, immediately killing the FPS.

This is happening way too fucking often now.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.

Cheese

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Re: Pretty awesome location
« Reply #5 on: February 24, 2011, 06:43:20 am »

i had one, in genesis

tropical forest/temperate shrubland/temperate good mountain/temperate neuter mountain/temperate marsh, all savage.
volcano
demonic fortress on the edge of map
marble and dolomite on the edge of map
huge amount of gold, dfprospector numbered over 100k IIRC
many small clusters of platinum
surfacial deposite of hematite
bauxite
small amount of kaolinite(yeah~
sandy clay loam(sand and clay
brook

too sad there were three layers of aquifer and no bees

but it took me 300 frigging generations

it was amazing how i could keep generating world without going stark raving mad
Try this. Go into your DF file, then data, then save then into whatever region the embark is in. Then go raws>objects, open the 'inorganic_' text files, press ctrl-f and type aquifer. Then delete every entry of [AQUIFER] it finds. It should remove the aquifer layers.
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Lamphare

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Re: Pretty awesome location
« Reply #6 on: February 24, 2011, 09:07:00 am »

i had one, in genesis

tropical forest/temperate shrubland/temperate good mountain/temperate neuter mountain/temperate marsh, all savage.
volcano
demonic fortress on the edge of map
marble and dolomite on the edge of map
huge amount of gold, dfprospector numbered over 100k IIRC
many small clusters of platinum
surfacial deposite of hematite
bauxite
small amount of kaolinite(yeah~
sandy clay loam(sand and clay
brook

too sad there were three layers of aquifer and no bees

but it took me 300 frigging generations

it was amazing how i could keep generating world without going stark raving mad
Try this. Go into your DF file, then data, then save then into whatever region the embark is in. Then go raws>objects, open the 'inorganic_' text files, press ctrl-f and type aquifer. Then delete every entry of [AQUIFER] it finds. It should remove the aquifer layers.

i know
i used to do that
but eliminating aquifer reduces lots of fun
since aquifer can actually do useful things, i learned to cope with them.

really i just need to make three pistons one in another to penetrate aquifer levels, quite some efforts, but more real.
and i usually build fort aboveground.
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