am cut off from the internet for the rest of the month, but i'm just gonna leave a comment here
playing with military skills in slow progression is fucking hard! you have to balance a low fortress value to avoid being attacked to early, so you have to be careful with legendary dining rooms, this combined with a constant lack of booze, derived from a moded low yield crop, and long training seasons, means tantrums are a constant danger
and extremelly weak war dogs!!(i moded their size to produce less meat, they now die fighting ducks) i assigned two to each dwarf, i now notice they're so weak their only use is to give their owner a bad thought when they are inevitably butchered...
this is the most fun i had in years. as soon as i lose, and believe me, i'm gonna lose, i'm gonna polish this up a bit and release it as "askot's fucking hard mod"
main features:
plump helmets are no longer growable, they're extremely common, though, and you can gather them from caverns with your 0 skill herbalists
cave weat, pig tail and dimple cups take 3 seasons to grow, you have to plant all your seeds in early to mid spring or risk losing your seeds, they only grow in clusters of 1, and your farmers never gain skill...
downgraded the value of plants, if you want to make cloth trading a viable industry you must dye it
plump helmets and cave wheat are the only underground booze producing plants
dogs die fighting ducks(this is unintended, although FUN!) and produce only 6 meat, no organ meat form any animal
most large animals reach their full size only at their third or fourth year of life
ii've also added a few features to make life a bit easier
i'm trying, with limited success, to include boiled leather as a better alternative to leather as armor material
included reactions to create spears and clubs from wood and bone
got rid of most useless metals, all that is left is iron, copper, tin, silver and gold, alloy metals are steel, bronze and electrum, this means that if at embark you see *metals*, it probably means metals
added reactions to give all civs access to metals despite their starting locations
there's more, but my laptop ran out of power, see ya...